Game Changer | Employee Gamification | Internal Enterprise Gamification | Hosted By Jesse Lahey, Aspendale Communications

Sinopsis

Game Changer is a show on using gamification to engage employees. Join us as industry experts discuss one of the hottest trends in business today: using fun and game-thinking as a strategy to better engage employees in their work and in areas such as health and wellness, recruiting, and more. This is a special podcast series by the producers of the top-rated podcast the Engaging Leader. Game Changer is the show for CEOs, HR Executives, and other business leaders to learn about internal gamification. Over the course of this series, youll hear examples and pitfalls, discover how to assess when its an appropriate strategy, and learn to evaluate enterprise gamification partners and game ideas.

Episodios

  • GC35: Enhancing Millennial Performance at Work | with Aaren Terrett

    GC35: Enhancing Millennial Performance at Work | with Aaren Terrett

    09/05/2016 Duración: 30min

    We are in the early years of a fundamental demographic shift. The Millennial generation — which is even larger than the massive Baby Boom generation — now makes up a third of the workforce. As younger millennials continue to graduate from college, their powerful mix of values, communication style, and work perspective is driving a […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC34: 8 Gamification Resources for Talent Acquisition

    GC34: 8 Gamification Resources for Talent Acquisition

    23/02/2016 Duración: 17min

    For several years, recruiting has been one of the business processes that has best leveraged the potential of gamification. According to a recent article in HR Magazine, gamification can be an effective strategy for talent acquisition because of the power to: Trigger interest in job openings, Enable (and reward) current employees to easily share job […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC33: Playing a Better Game of Business | with Simcha Gluck of FreshBiz

    GC33: Playing a Better Game of Business | with Simcha Gluck of FreshBiz

    26/01/2016 Duración: 32min

    Gamification concepts continue to be integrated as part of normal business practices; sometimes it’s as subtle as taking inspiration from certain game elements when tweaking a business process, and at the other end of the spectrum, sometimes it’s literally creating a game for people to play. For one growing company, they not only have created […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC32: Engaging Employees as Brand Ambassadors | with Ivan Tsarynny of PostBeyond

    GC32: Engaging Employees as Brand Ambassadors | with Ivan Tsarynny of PostBeyond

    22/09/2015 Duración: 33min

    Social media has a powerful effect on company sales and recruiting efforts. But just having a corporate communications person post things on Facebook, LinkedIn, and Twitter doesn’t actually bring results. On social media, people pay attention to people, not to companies. Employees and partners collectively have an audience 10x larger than the company itself. ~ […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC31: Gamified Goal Setting in the Enterprise: Helping People Win at Work | with Kris Duggan of BetterWorks

    GC31: Gamified Goal Setting in the Enterprise: Helping People Win at Work | with Kris Duggan of BetterWorks

    25/08/2015 Duración: 26min

    Focusing on goals establishes a business culture of innovation and collaboration because you are measuring ongoing operations, not a single point in time. For organizations to drive better performance, goal setting should be done frequently, and should focus on just a few high-quality, high-impact goals. BetterWorks is an enterprise goals platform designed to enable all […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC30: The Game of Benefits | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife

    GC30: The Game of Benefits | with Dr. Ann Clark and Erin Krehbiel of ACI/MacroLife

    07/05/2015 Duración: 34min

    Gamification and mobile technology can both make it easier for employees to use their benefits, and provide the motivation to make it what they want to do. In past episodes of Game Changer, we’ve looked at some gamified applications related to certain health benefits – such as episode 3 with UnitedHealth, episode 7 with Movable, […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC29: GamifiKaizen: Using gamification for continuous improvement | with Gal Rimon of GamEffective

    GC29: GamifiKaizen: Using gamification for continuous improvement | with Gal Rimon of GamEffective

    07/04/2015 Duración: 46min

    Longtime listeners of Game Changer know that gamification isn’t about rewards and competition. The most effective gamification makes use of intrinsic drivers to engage employees. GamEffective strives to be the “Fitbit of work,” taking the place of traditional performance management, feedback, and even continuous improvement practices such as kaizens. Gal Rimon is CEO of GamEffective, […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC28: Gamification in Human Resources | with Mario Herger

    GC28: Gamification in Human Resources | with Mario Herger

    25/09/2014 Duración: 33min

    The new book Gamification in Human Resources highlights several dozen examples of how organizations are using gamification throughout the employee life cycle to recruit, develop and evaluate talent – and it gives you the tools necessary to begin or expand your own gamification programs. Mario Herger is the author of several books on gamification, including […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC27: Gamify New Hire Onboarding | with Mohit Garg from MindTickle

    GC27: Gamify New Hire Onboarding | with Mohit Garg from MindTickle

    12/06/2014 Duración: 35min

    MindTickle enables businesses, trainers and individuals to transform their existing online content (presentation slides, videos, and documents) into an interactive learning experience. MindTickle engages the learner and makes learning efficient, effective and delightful through a unique combination of gamification elements and social tools. Mohit Garg is the Co-Founder of MindTickle. Prior to co-founding MindTickle in […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC26: Online Leadership Training Game | with Kevin Allen from Planet Jockey

    GC26: Online Leadership Training Game | with Kevin Allen from Planet Jockey

    15/04/2014 Duración: 25min

    The Planet Jockey Game is based on actual situations and dilemmas drawn from the experience of real CEOs and other senior leaders of Fortune 500 companies. Planet Jockey trains users to become emotionally intelligent leaders by adopting the concept of buoyancy, the phenomenon whereby, as a leader, you float because the people you have inspired […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC25: Four Game Drives – and One Drive to Rule Them All

    GC25: Four Game Drives – and One Drive to Rule Them All

    26/03/2014 Duración: 35min

    Assuming you have defined the right business objectives, the most important key for successful gamification is to target the right motivators: the drives that make people want to engage and that stimulate the right thoughts and actions to accomplish your objectives. In this episode, Jesse discusses: The Four “E.A.S.I.” Game Drives Game Actions that appeal to […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC24: Killer Gamification: Engaging for Impact

    GC24: Killer Gamification: Engaging for Impact

    18/02/2014 Duración: 33min

    The term “gamification” gained popularity in 2010; by the end of 2012, it had reached mega-trend status. For decades, video games had demonstrated phenomenal power in engaging the focus of people of all ages. Now, businesses were using gamification, which we define as game-inspired tactics to engage people, often with similarly powerful results. However, the […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski

    GC23: Using the Gamification User Types in the Real World | with Andrzej Marczewski

    07/01/2014 Duración: 39min

    The tech research firm Gartner made headlines in late 2012 when it predicted that 80% of current gamified applications would fail to meet business objectives — due to poor design, ineffective communication, or ill-defined business objectives. If poor design is a primary culprit of failed gamification, how can you improve your chances of success? Andrzej […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou

    GC22: The Octalysis: 8 Core Drives of Gamification | with Yu-kai Chou

    03/12/2013 Duración: 33min

    Yu-kai Chou has been a regular speaker and lecturer on gamification around the world for organizations like Stanford University, Google Inc., The Gamification Summit, the Innovation Center in Denmark, and many more. Yu-kai was one of the earliest pioneers in Gamification, starting his work in the industry in 2003 and was rated #1  among the […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC21: Gamifying Consumerism at Healthcare University | with Clayton Nicholas

    GC21: Gamifying Consumerism at Healthcare University | with Clayton Nicholas

    12/11/2013 Duración: 38min

    Clayton Nicholas brings nearly two decades of experience as an entrepreneur, Fortune 50 executive, and Army Officer to his role with Change Healthcare. After honing his expertise in general management, marketing, strategy and sales techniques across healthcare and information technology sectors, Nicholas now leads marketing and public relations functions while helping to drive strategy and […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC20: Gamification at Work: How to Succeed in a Corporate Setting | with Mario Herger

    GC20: Gamification at Work: How to Succeed in a Corporate Setting | with Mario Herger

    01/10/2013 Duración: 34min

    Mario Herger is co-author of Gamification at Work: Designing Engaging Business Software. He is founder and partner of Enterprise-Gamification.com, launched in October 2011. He has been Senior Innovation Strategist and Global Head of the Gamification Initiative at SAP Labs in Palo Alto, California for the past 14 years. Mario also leads the Austrian Innovation Center […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC19: Game-Thinking at Work: Enterprise Gamification Examples | with Jim Wexler

    GC19: Game-Thinking at Work: Enterprise Gamification Examples | with Jim Wexler

    04/09/2013 Duración: 32min

    Jim Wexler is a digital communication expert and thought leader, helping top companies create digital experiences to deepen engagement, build relationships, and change behavior. As President of Experiences Unlimited in New York, he develops digital marketing strategies and campaigns to improve organizational performance, leveraging a track record in Marketing Ideation, Social Media, Branded Entertainment, Gamification, […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC18: Game-Inspired Tactics to Engage Employees

    GC18: Game-Inspired Tactics to Engage Employees

    20/08/2013 Duración: 42min

    This episode takes a step back from specific gamification solutions to discuss the bigger picture of this hot, but still-emerging trend. Why are game-inspired tactics becoming popular to engage employees in employees in areas such as collaboration, wellness, and retirement planning? What are examples of complete solutions, small steps, and low-tech approaches? Gamification is just […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC17: Can Gamification Truly Drive and Measure Sales Productivity? | with Mike Smalls from Hoopla

    GC17: Can Gamification Truly Drive and Measure Sales Productivity? | with Mike Smalls from Hoopla

    14/06/2013 Duración: 29min

    More than $9 billion is spent on sales contests and incentive programs each year, yet most sales managers have no way to measure the impact of these programs. Mike Smalls is the founder and CEO of Hoopla, a software company that helps sales and service organizations use game mechanics to improve performance. Mike has more […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

  • GC16: Can Gamified Wellness Deliver a Winning ROI? | with Josh Stevens of Keas

    GC16: Can Gamified Wellness Deliver a Winning ROI? | with Josh Stevens of Keas

    10/06/2013 Duración: 42min

    In the past couple weeks, a congressionally mandated report on workplace wellness programs created for the U.S. Department of Labor and the Department of Health and Human Services was released to the public. The report was created by the RAND Corporation, a nonprofit research institution. The results are rather sobering, suggesting that although 51% of […] For additional content and links, visit http://www.engagingleader.com/podcast/gamechanger

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