Jamming on Games

Informações:

Sinopsis

A podcast about game design where designers talk about their process, work through obstacles, and brainstorm mechanics

Episodios

  • Episode 3: New Year, New Game, Game Jam -

    19/12/2017 Duración: 26min

    Show Notes The folks at the Stop, Hack, and Roll podcast have announced a New Year, New Game, Game Jam. In this episode, Andrew Cedotal, Dustin Freeman, and I discuss our ideas for submissions to the game jam. I ended up changing the setting of my game to dystopic underground bunker. The final version I submitted to the jam is Loyalty Celebration. Also, I’ve launched a Patreon for my game designs: https://www.patreon.com/randylubin Episode Links Rules for the game jam Loyalty Celebration – my submission Andrew Cedotal’s Website Dustin Freeman’s Website Dustin Freeman’s Twitter

  • Episode 2: Gaming with Biosensors -

    18/10/2017 Duración: 31min

    Shownotes I’ve invited on Nathan Maton to talk about integrating biosensors into roleplaying games. We discuss currently available technology like brainwave, heart rate, and galvanic skin response sensors and the different game mechanics that can rely on them. Then we jump ahead to future technology and speculate a little on how brain-computer interfaces can create new storytelling experiences. Episode Links Nathan Maton Nathan’s podcast, The Last Stand Brain wave sensors Emotiv and Muse Webcam based heart rate detection

  • Episode 1: Among the Mortals (Golden Cobra 2017) -

    28/09/2017 Duración: 40min

    Show Notes I’m working on my submission for Golden Cobra freeform larp challenge and invite on another designer, Nick Punt, to help. We analyze the current draft and brainstorm ways to improve my initial design. The final version of the game is called Among the Mortals and you can check it out here. Episode Links Nick Punt on Twitter Golden Cobra