Dialogue Wheel

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 12:16:10
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Sinopsis

Join journalist Andy Borkowski and professor Zac Fanni as they spew leftist rhetoric while examining, debating and celebrating the video game industry

Episodios

  • What Will Happen in God of War Ragnarok? w/ Kaptain Kuba

    03/10/2021 Duración: 58min

    Welcome back one and all it has been a WHILE! I've added to the que my talk with God of War youtuber Kaptain Kuba to discuss the upcoming plot of God of War Ragnarok. How do YOU think the new norse series will end?  To listen on youtube click below: https://www.youtube.com/channel/UCEvNGwLX3AKUAZRwTqrhhSQ?view_as=subscriber   00:00 Introducing KUBA!  8:00 - Heading to Egypt? 16:00 - Ragnarok Game Theories 23:00 - Ragnarok Plot Explanations Thor Ect.. 33:00 - Is 40 Hours too Long? 39:00 - Will Kratos DIE in Ragnarok?  50:00- How will Ragnarok End?

  • Cyberpunk 2077 CRUNCH vs A Culture of HYPE // Why Game Crunch Needs to Change

    10/10/2020 Duración: 40min

    It's great to be excited about video games but not at the expense of the people who develop them. A tid bit of new information on Cyberpunk 2077 has been released from a recent Game Informer Podcast. They suggest that the cycle of "Crunch" and more accurately the reporting of it has been overblown. Even suggesting that several developers couldn't feel pride in the accomplishment of their game being release due to the public focuses so much on Crunch. Myself and Labour Studios PhD Christo Aivalis discuss the implications of this statement how why the perceived excitement or HYPE for a game should never out weigh accurately criticizing it. Game Informer Podcast Link: https://www.youtube.com/watch?v=DwqCBCj9TVk&t=3567s Christo Podcast Show: https://www.youtube.com/channel/UCs9-XIXPfAF465u3OVdMILg  

  • People Suffered to Create The Last of Us Part 2 - Can you Still Enjoy it?

    09/06/2020 Duración: 53min

    We are a couple weeks away from the release of The Last of Us 2 - one of the most anticipated games of the year/decade/generation BUT Naughty Dog has been accused of some regrettable business practices cited below. Considering this, how do you justify with yourself buying/playing this new blockbuster? Kotaku article on the abuse - https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962 More coverage of The Last Of Us Part 2 - https://bit.ly/2YeSwgK Subscribe Here! http://bit.ly/VideoGameSophistrySub For Video Game Sophistry- Twitter: https://twitter.com/VGSophistry  

  • A Complete History of Dragon Age 4 ft: Jackdaw + Ghildirthalen

    10/02/2020 Duración: 01h59min

    There’s not a single game franchise that is more emblematic than Dragon Age, originating over 10 years ago - the series has jumped from engine to engine, play style to play style but that one pervading story of Thedas continues on…. Today, Video Game Sophistry, Ghildirthalen, and Jackdaw have collaborated together to figure out every, single piece of data, rumour, or passing picture that may contribute to what we know as Dragon Age 4 from the last 5 years….Let’s go through it all and figure out everything there is to know about the game shall we? ---Links--- Andy//Video Game Sophistry -Youtube: https://www.youtube.com/channel/UCEvNGwLX3AKUAZRwTqrhhSQ -Twitter:https://twitter.com/VGSophistry -Dialogue Wheel Podcast: https://dialoguewheel.podbean.com/ Caitie//Ghildirthalen -Youtube: https://www.youtube.com/c/GhilDirthalen -Twitter: https://twitter.com/GhilDirthalen Jack//Jackdaw -Youtube: https://www.youtube.com/channel/UCBH4QNo5dKDSoQ29TEHqiRg -Twitter: https://twitter.com/JackdawJournal -Facebo

  • The Outer Worlds' Condemnation of Capitalism Told Through Art Design

    04/02/2020 Duración: 16min

    The Outer Worlds is set in a utopian world, in the far reaches of space that has a late capitalism problem. Many of the critiques of the 'gilded age' in our history are retrofitted for this new magical world of discover. One of the most effective ways to inform us of this rot is through art design.  I spoke with Terry Hess, Lead/Senior Environment Artist on The Outer Worlds about emergent story telling and how The Outer Worlds tells you what to feel without telling you what to feel.  The Outer Worlds' Condemnation of Capitalism Told Through Art Design | Dialogue Wheel  https://www.youtube.com/watch?v=P1tIJcypxQo

  • The Story Behind Solas with Dragon Age Lead Writer Patrick Weekes

    21/12/2019 Duración: 39min

    My radio show is back! I decided to jump back into the world of video game radio for 2020 - enjoy some shows before I start up in earnest. I spoke with lead writer for Dragon Age Patrick Weekes years ago about how the enigmatic character Solas was created, here is what that magic elf could have up his sleeve for us in Dragon Age 4. The Story Behind Solas with Patrick Weekes | Dialogue Wheel https://youtu.be/aFx1nCdZFjw