Nice Games Club

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 100:49:20
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Sinopsis

The podcast where nice gamedevs talk gaming. Nice!

Episodios

  • Nice Games Jam: "Eddies"

    12/03/2024

    The clubhouse is caffeinated and ready to jam, game jam that is. The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers?Prompt"Create a game where the main mechanics are fans and or leaf blowers."Game typeTabletop gamePlayer count2 - 8MaterialsBlowing mechanisms - one per player (drinking straw in playtest)A bunch of small peices of junkA container for the small peices of junkPlaying feild (box, 8 sided)Rule Card DeckSetupThis is a game about some young teenagers who find some leaf blowers in their (octagonal) cul-du-sac and make a game with them.Each player will select a side of the playing field (the box) as their home territory. The goal of th

  • "The Roboston Sessons"

    07/03/2024

    We're all back in the clubhouse for the first episode of 2024! There's some news about the show up top, but in terms of your nice hosts: Ellen has important job happenings, Mark establishes important business for IGDATC and Stephen remembers he's good at game design, but not much else.What We Did On Our Winter Break (2023)2024 GDC Public EventsGrace ZhouSouth By SouthwestCharles Mingus - Moanin'mohammertimeYouTubeProject LBoardcubatorBoard Game GeekApocalypduckGlobal Game JamIGDATC MerchigdatcHave a video game concept? Twin Cities group will help you make it a realityLouis KraussStar TribuneShift HappensMarcin WicharyAreslunaMeet the robot guitarist with 78 fingers and coolest cable hair you’ve ever seenSheena McKenzieCNN Business

  • Getting Things Going (with Rick Stemm) [Nice Replay]

    29/02/2024

    #319Getting Things GoingInterview2023.08.24In this episode your nice hosts welcome Rick Stemm of PikPok to the clubhouse to talk about what happens after a game gets greenlit.Turns out the answer involves building your team and trust. Rick touts the idea of a sh*tty first draft - faster and worse. Coaching feedback givers for what you are looking for, and the importance of building a trust in a team. Rick spouts useful idioms and your host claim points for each time Rick says ‘cohesive’ or ‘holistic.’Who scored the most points? Turns out Stephen declared that the points don’t matter, good thing I never bothered tabulating them.  Getting Things GoingIRLRick StemmGuestRick Stemm is the Design Manager and Narrative Director at PikPok! RIck is originally from Wisconsin but now lives and works in New Zealand. Rick Stemm can be reached by email at Rick@PikPok.comExternal linkRick Stemm is on LinkedIn

  • "Metroid is very serious." Secrets & Easter Eggs; Player Trust [Nice Replay]

    22/02/2024

    #296"Metroid is very serious."Roundtable2023.03.16In this episode, Mark makes up a reason to take a road trip, Ellen outwits everyone, and Stephen was also there.Zachtronics Solitaire CollectionLACMAA Better Route PlannerSecrets & Easter Eggs0:24:43Ellen Burns-JohnsonGame DesignThe Super Mario 64 Coin that Took 18 Years To Collect - Patricia Hernandez, KotakuPC Cheat Codes - IGN Reddit on video game Secrets - RedditSecrets That Weren't Discovered in Games For Years - Jordan Baranowski, SVGPlayer Trust0:48:39Stephen McGregorGame DesignWe touched on this idea back in our roundtable on 'The Ethics of Engagement'"Shiny rocks get me every time."

  • Nice Games Jam: "Pothole Run" [Nice Replay]

    15/02/2024

    #301Pothole RunNice Games Jam2023.04.21According to Minnesota Public Radio, it's hot girl sinkhole spring. In other words, we have an insane number of potholes right now in the Twin Cities, and since we can't do anything other than wait for the hardworking folks of road repair to fix them, we made a game about the whole situation. Andy and Beth Korth join for this special Nice Games Jam!GLOM preorder through Miniature MarketGLOM preorder through GameNerdz✨hot girl sinkhole spring✨ - Minnesota Public RadioUptown washout leaves 8-foot-deep sinkhole in Minneapolis intersection - Tim Nelson and Kerem Yücel, Minnesota Public RadioThe Korths are back! They were first on episode #002Steam GreenlightEpisode #102 with Beth & AndyCode Comment: "Verdant Skies"Episode #204 with Beth & AndyFamilies in GamesEpisode #132 with Beth Narrative Design An example of the pothole + sinkhole situation we're dealing with this spring.Another view of the school bus sinkhole.PromptEllen gave us a prompt: "Create a game about patching p

  • "One size bigger and red." CSS; Skill Trees [Nice Replay]

    08/02/2024

    #298"One size bigger and red."Roundtable2023.04.13Dale learned a lot while editing this episode.She learned the board game ‘Spirit Island’ is about spirits that protect an island, and she is pretty sure that this is the same premise as hit TV show ‘LOST’.She learns that CSS is not a programming language or a mark-up languageAnd she learns that CSS stands for Cascading Style SheetsShe learns that AAA games are easy (not sure why she struggles with them)That there are either wrong choices in skill trees OR it never really matteredAnd that Stephen wants to fight everyone on DiscordGood luck anyone who isn’t a McGregor!Stephen is playing Spirit Island - Board Game GeekRa Ra Boom Trailer (from Max who schedules our interviewsTwin Cities Playtest is the 3rd Wednesday of the Month - EventbriteTwin Cities Playtest is also on YouTube - IGDA Twin Cities, YouTubeCSS9:47Mark LaCroixProgrammingIn this discussion Ellen mentioned accessibility standards for web contentWCAG (Web Content Accessibility Guidelines) - WikipediaM

  • "Shiny rocks get me every time." Branding & Iconography; The Ethics of Engagement [Nice Replay]

    01/02/2024

    #284"Shiny rocks get me every time."Roundtable2022.10.28It's spooky season! Stephen is SO over it, but he can't escape all the scary stuff happening in this week's episode. We start with a lesson on the necromantic arts of branding and iconography, guided by Mark, a master of these dark magics. After the break, Ellen raises a past topic from the dead in order to explore the ethics of manipulating players' brainnnsssss. Also mentioned: candy corn, houseplants, and—you guessed it—Star Trek.Star Trek: AscendancyBranding & Iconography0:10:10Mark LaCroixMarketingSmash TV - WikipediaThomas Was Alone - Bithell GamesThe Ethics of Engagement0:36:22Ellen Burns-JohnsonGame DesignEgg, Inc. - Auxbrain, Inc.Idle Acorns - Aleros LLCBeReal social mediaA little learning is a dangerous thingDrink deep, or taste not the Pierian spring.This is a line from Alexander Pope's Essay on Criticism (1711). The Pierian spring is a fountain in Pieria, a district round Mount Olympus and the native country of the Muses. You can read the ful

  • Nice Games Jam: "Cat Time" [Nice Replay]

    25/01/2024

    #321Cat TimeNice Games Jam2023.09.07It's been a while but your nice hosts come up with a game in roughly an hour, this one for the cat owners out there! After a fairly long meta, we get into the mind of a cat and design a competitive game for them to play.Toronto International Film FestivalRenew an adult passport - USA.govBloor–Yonge station - WikipediaPromptCreate a game my mother can (and wants to) play with her cats, with the supply list below. Bonus points if this can be played a single cat or multiple cats at the same time, for optimum usefulness in listener households with single catsGame typeDesign documentPlayer count2MaterialsAt least two catsA cat toy shaped like a die with a treat insideList of activities the die points toSetupPick an end date for when the game stops (can be arbitrary).RulesGive the cats the cat toy shaped like a die, they will roll the die and leave it eventually, and this determines the next activity for the human to set up. Once the die decides what the next activity is, the hum

  • Much Ado About Unity (with Freya Holmér) [Nice Replay]

    18/01/2024

    #324Much Ado About Unity (with Freya Holmér)Special2023.09.22Earlier today, Unity issued an update to their controversial "runtime fee" policy introduced last week. What changed? What didn't? How could this have even happened? What does it mean going forward? Can we ever trust Unity again?We get into all of it, from the original announcement on September 12th, to the "open letter" update and "fireside chat" on September 22nd. Your nice hosts are joined by special guest and "Unity Insider" Freya Holmér, who offers some additional context and much-needed clarity about the events of the last 10 days.Unity Runtime Fee and Subsequent Policy CorrectionMark LaCroixStephen McGregorEllen Burns-JohnsonFreya HolmérIRLToolsThe original policy: "Unity plan pricing and packaging updates" - UnityThe current policy: "An open letter to our community" - UnityUnity's Marc Whitten - Answers Unity Price Policy -  Jason Weimann, YouTube'Flappy Bird' Guy Gets $12 Million Bill From Unity - Mark Roebuck, Hard Drive

  • "Today’s the day that I screw things up." Pre-production; Idle Games [Nice Replay]

    11/01/2024

    #282"Today’s the day that I screw things up."Roundtable2022.10.13Your nice hosts start off strong with an excellently performed intro, and it just gets better from there! The Game Agency - The Game AgencyPre-production0:06:24Stephen McGregorProductionIdle Games0:31:45Mark LaCroixGame DesignGamingStar Trek Lower Decks: The Badgey Directive Review: The Final Fun-tier? - Steven Shaw, Droid GamersHow to make an idle game: Everything you need to know about incremental mobile … - David Hartery, AdjustIdle Games: The Mechanics and Monetization of Self-Playing Games - Anthony Pecorella, YouTube“It Started as a Joke”: On the Design of Idle Games - Katta Spiel, Sultan A. Alharthi, Andrew Jian-Lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups and Tess Tanenbaum, CHI PLAY

  • The Logistics of Moving On (with Zach Barth) [Nice Replay]

    04/01/2024

    #293The Logistics of Moving OnInterview2023.02.22Your nice hosts invite Zachtronics founder Zach Barth to discuss the closing of the studio and the logistics of moving on from that. In this episode, you'll also hear about ruminations on what success means as a game dev, a theory about how great walking is and exclusive news about Zach's future plans.The Logistics of Moving OnIRLProductionZachtronics websiteLast Call BBSWhy Zachtronics is shutting down for good this time - Alex Calvin, gameindustry.bizLegal Systems Very Different From Ours - David Friedman, Peter Leeson, David SkarbekWhy Walking Helps Us Think - Ferris Jabr, The New YorkerCoincidenceZach BarthGuestZach Barth was the founder of Zachtronics and is currently working on unannounced projects.External linkZachtronics on Twitter

  • Cheating (omnibus edition)

    28/12/2023

    This year, Ellen thought a lot about cheating in games. So your nice hosts kept doing episodes about it. Three in total over this last summer. So, to kick off this year's run of Nice Replays, we’ve stitched all three topics together into one SUPER MEGA NICE NEW YEAR’S OMNIBUS EPISODE!Cheating (omnibus edition)Part 1:"What's a little grand larceny?"Part 2:Cheating, Part 2Part 3:"Sad or fascinating?"

  • Nicest of 2023

    21/12/2023

    The clubhouse continues the annual tradition of reviewing the past year. But first they need to talk about Doctor Who and new Minnesota state flag. Ellen makes her first programming joke, and Dale learns to add comments from the editing booth.Finally, everyone shares which games they have been playing the bees out of in 2023.But, wait... there's more: your nice hosts also talk about what they are anticipating for 2024. Doctor WhoDonna Noble is the best companion - WikipediaCucumber, a miniseries by Russell T Davies - WikipediaIt's a Sin, a miniseries by Russell T DaviesMinnesota State FlagThe new Minnesota state flag - Briana Bierschbach, Star Tribune0:10:30Our accomplishmentsMark's Accomplishments:GlomDogpile!IGDA Twin Cities Calendar full of eventsIGDA Twin Cities's Playtest EventMaintenance of Noble EngineMajor Accomplishments in Dreamsettler including securing a big third party developer for a minigameStephen's Accomplishments:GlomFuture Club got funding to produce a vertical slice of a gameWorking on Fut

  • Creative Career Paths (with Will Bredbeck)

    15/12/2023

    Will went to school for illustration. After many plot twists—including a bike accident, leading a team of animators, and climbing mountains in Alaska—he ended up working in games. Now, he's a design director and creative consultant, working on games that aim to make the world a better place. This week, Will joins us in the clubhouse to discuss how he's made decisions about his creative career and where those decisions have taken him. New gamedevs and creative folks, you might find inspiration in Will's story. Experienced gamedevs, you might be reminded to think about where you've been and where to find meaning in the next chapter of your career.Creative Career PathsArtGame DesignIRLMisc.Kablam! - IMDBHeadkicker II - Arcade HistoryU.B. Funkeys - WikipediaMicrosoft Solitaire turns 30 years old today and still has 35 million monthly p… - The VergeNYT Connections Game - The New York TimesTraveling While Black - Felix and PaulEverFiBuild Your Stax (game)Will BredbeckGuestWilliam Bredbeck lives in Milford, CT and i

  • Nice Games Jam: "The Loft"

    08/12/2023

    This week, the clubhouse becomes the birdhouse; we're talking pigeons! Dale created a prompt inspired by Ellen's activities as a child and she bombards your nice hosts with a TON of pigeon facts! We somehow designed a game out of it!As a note, Ellen's was still recording remotely but the first 5 minutes she was recording on the wrong mic! We corrected it after those 5 minutes. Breeds of Pigeons across the Globe. - Layne Gardner, The American Pigeon Museum and LibraryRacing Pigeon Training 25 mile - Hoosier Outdoors, YouTubeRacing Pigeons VS. Falcon (Pt.1) - "One Wing" - @Pigeonmaniacom, YouTubeAmazing video of a hawk chasing a homing pigeon -  Their own world, YouTubeA Rare Appreciation of the New York Pigeon - Alexandra Wolfe, The Wall Street JournalEllen's pictures of pigeons she posted in the Miro boardPromptCreate a game where you breed and raise pigeonsGame typeDesign documentSetupNone yet! It's a game design doc.RulesControl a group of pigeonsReal time strategy racing gameManage each bird by going to ea

  • "Am I making a joke?" Debug Functionality; Polish

    30/11/2023

    Your nice hosts start this episode with some personal updates, and (spoiler) it does not "go quick" as planned, then take on two really fascinating production topics. Ellen puts both drawings on the fridge, Mark recommends a modern Polish masterpiece, and Stephen is a changed man.BONUS: This week's outtakes were much too long to include at the end of the show, so we put them on Patreon! It's 10+ minutes of behind-the-scenes outtakes that go a littler further than usual in revealing how your nice hosts assemble the program. Plus, bonus-bonus: an explanation of Mark's "Wandelprober." Any monthly donation amount will get you access to this and a bunch of other bonus content, as well as an ad-free episode feed. Join now!Noble Engine - Noble Robot, GitHubM+Dev: A Midwest Gamedev Conference - Wisconsin Games AllianceToppers Pizza Rolls Out Vegan Menu Across All Locations - VegWorld MagazineGreen Border is Agnieszka Holland’s Triumphant Stand Against Polish Corruption - Lena Wilson, The Film StageAgnieszka Holland’s

  • Scoping for Your Project (with John Donkin and Rob Donkin)

    23/11/2023

    In this episode the brothers Rob and John Donkin of BadViking join the hosts in the clubhouse for a frank discussion on goals and expectations, scoping, and setting milestone timelines, and making feedback useful.Scoping for your ProjectProductionBad Viking talks about Strange Horticulture, their most recent gameBest Best review for Strange Horticulture - Alice Bell, Rock Paper ShotgunPC Gamer Review - Christopher Livingston, PC GamerJohn DonkinGuestJohn Donkin does Art and Design at Bad VikingExternal linkhttps://twitter.com/johnnydonkinRob DonkinGuestRob Donkin is the programmer at Bad VikingExternal linkhttps://twitter.com/robdonkin

  • Game-based Learning (with Jennifer Javornik)

    16/11/2023

    Ellen spoke with this week's guest, Filament Games' chief partnerships officer Jennifer Javornik, at the 2023 Serious Play Conference in Toronto, Canada about game-based learning, but also about commercializing serious games, growing the game development industry in the midwest US, and a whole lot more.Game-based LearningEventsGame DesignProductionSerious Play ConferenceWisconsin Games AllianceFilament GamesJennifer JavornikGuestChief Partnerships Officer at Filament GamesExternal linkLinkedIn

  • Serious Play Conference Special

    11/11/2023

    Earlier this autumn, Ellen visited Toronto to attend the Serious Play Conference. It's an event for people who design, develop, and study so-called "serious games" — that is, games used for education, training, therapy, and more. Ellen reports on her experiences in the city and at the conference, and shares some clips from conversations she had with some speakers at Serious Play. Also, Stephen and Mark talk about the weather.(Note: There were some audio issues with the recordings taken on-site at the conference. We've done our best, but it's not great. Our apologies!)Page One CafeMelanistic squirrels in TorontoSerious Play Conference - Main SitexAPIFilament Games (Madison, Wisconsin)The Red Bull Gaming Hub at TMUGeoffrey Lachapelle - LinkedIn0:28:07Excerpt from a conversation with Dr. David ChandrossDr. David Chandross at TMUMaslow's Hierarchy of NeedsWikipediaJohn Dewey (educational psychologist)Kurt Vonnegut on the 8 “shapes” of storiesBig ThinkBloom's Cognitive TaxonomyUniversity of Central Florida0:45:07E

  • Megagames (with Trenton Greyoak)

    02/11/2023

    We welcome Trenton Greyoak into the clubhouse to talk about the vast topic of megagames! Trenton provides a huge amount of insight into the development and play of these games in this slightly more mega-sized than normal episode.MegagamesGame DesignGamingPhysical GamesMegagame - WikipediaModel United Nations - United NationsWatch the Skies! - South West MegagamesOrigins of Megagames - Jim Wallman, No Game SurvivesMegagame Makers - Megagame Makers UKSU&SD PLAY… A GODDAMN MEGAGAME - Shut Up & Sit DownVery Large Huge Games - Very Large Huge GamesCan Horses Climb Stairs? Can Horses Go Up & Down Stairs? - Katie Plakson, Horse Bonding SuccessDread - Erik Schmidt, Unpossible JourneysDen of Wolves - South West MegagamesMansa Musa - WikipediaThe National Security Decision Making Game - Rex Brynen, PAXsimsMegagame Coalition - Megagame CoalitionMegagame Assembly - Megagame AssemblyAssets and Images of Deephaven and other megagamesTrenton GreyoakGuestTrenton Greyoak is a game designer and game programmer. He also develop

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