Nice Games Club

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 100:49:20
  • Mas informaciones

Informações:

Sinopsis

The podcast where nice gamedevs talk gaming. Nice!

Episodios

  • "Gentlemen, is this where the fisticuffs occur?" Familiarity; Pacing Mechanics

    25/07/2024

    In this episode, Stephen gets excited about Summer Games Done Quick, reveals some Doctor Who spoilers,and then is shocked that Flappy Dragon has more dragons.Ellen ponders rituals, and why she comes back to some games and not others. And finally Mark wonders if it is okay to get lost in a super-fun mini-game.0:12:21FamiliarityEllen asks the internet: What are "casual Games"?https://www.perplexity.ai/search/What-are-casual-lDsnct7cTKiv.pJMXYef6wEllen asks the internet: What are "Cozy Games"?https://www.perplexity.ai/search/What-are-cozy-9nReq70iRU6wRyzD1TTSEA0:34:34Pacing MechanicsPaper Mario: The Thousand-Year Door Sets the Standard for Classic Game RemakesEric RavenscraftWired

  • Nice Games Jam: "The Bike Boom"

    18/07/2024

    In the first Nice Games Jam in a few months (and we made it a long one!), your nice hosts explore the history of bicycles to develop a racing board game.Our last Nice Games Club episode:EddiesTwo Wheels Good - Jody RosenSafety Bicycle - WikipediaPromptDesign a racing game in a historical setting.Game typeTabletop gamePlayer count2 - 4MaterialsMap book4-sided diceMeeple to represent racersSetupChoose a map to race on in the map book (only one made right now)Choose a starting point and an ending point on the mapDraw a conditions card from the conditions deck (not made yet! We just used rain, where you have to make a Stability check each time you make a turn)RulesSame area through timeYou choose your rider and bike (each with different stats) based on how the map looksYou spend your resources to get new bikes or upgrade a bikeWe started with penny farthings (bad stats), you can buy better ones later.At the start of the race you draw a “condition”, affects the course to make more stability checksYou also randomly

  • "Ellen's going to be so mad!" Creative Direction; Time Management

    12/07/2024

    Time is money, friend! Okay, not always. Sometimes time is a puzzle involving many interlocking responsibilities. That’s Beth’s situation, and she asks Mark and Stephen for advice on time management in the second half of this roundtable episode. During the first half, Stephen shares some BIG NEWS that will soon place some additional responsibilities on his shoulders. Beth and Mark offer suggestions.Narrative NuanceVerdant Skies0:4:40Creative DirectionA previous episode relating to Stephen's big news!Nice Thinking: "Sledgehammer Bride"0:31:35Time ManagementPomodoro TechniqueWhat is a sprint?Scrum.orgThe Eisenhower Matrix (important vs urgent)Wikipedia

  • The Intersection of Puzzle and Story (with Ron Gilbert)

    05/07/2024

    Your nice hosts welcome famed designer Ron Gilbert (Monkey Island, Thimbleweed Park) into the clubhouse to discuss the virtues of inexperience, friction for its own sake, how it's all about story, and it's puzzles all the way down.The Intersection of Puzzle and StoryGame DesignNarrativeProductionReturn to Monkey Island will have a hint system because the internet exists now - Joshua Rivera, PolygonVerdant Skies - SteamClassic Game Postmortem: Maniac Mansion - GDC, YouTubeThe phrase "confederacy of dunces" derives from a Jonathan Swift quote.Examples of movies that feature a poorly-received genre twist include Serenity (2019), Remember Me (2010), and Safe Haven (2013).Ron GilbertGuestOwner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.External linkMastodon - @grumpygamer@mastodon.gamedev.placeBlog - Grumpy GamerStudio - Terrible Toybox

  • "The super-powerful beam or whatever." Code Libraries; Game Overs

    27/06/2024

    This week, your nice hosts talk about code that isn't yours and ask about the natural conclusion of the narrative. Mark is handy, Ellen kinda wants to add a note, and Stephen is grounded.It looked so easy in the brochure, but the brochure lied - Antony Ingram, Hagerty0:07:41Code LibrariesBest practices for writing code commentsEllen SpertusStack Overflow BlogDeclare namespaces to organize typesMicrosoft LearnYour nice hosts discussed licensing in a previous episode:"What's a little grand larceny?"Game OversAlternatives to the Game Over screenGame DeveloperWe didn't mention it in the episode for some reason, but our "Metroidvania-lite" game Widget Satchel had no deaths, game overs, or failure states.

  • Game Production (with Ryan Adams)

    20/06/2024

    This week we invite Ryan Adams, of Corgi Art House fame, to discuss his expertise in game production. Ryan shows us how production is more than just moving tickets around, and how valuable it is to have someone on the team organizing tasks for everyone. But also, there's plenty of moving tickets around!Game ProductionProductionCorgi Art HouseBlood On The Thames - SteamClickUpBuilding Better Games - Benjamin Carcich and Aaron SmithBecoming a Game Producer - Pauline GepilanoHow to prepare yourself for Game Production - Creative Assembly, YouTubeFive Traits In A Good Producer - Timothy Cain, YouTubeRyan AdamsGuestRyan Adams is a junior producer at Corgi Art House.External linkLinkedIn

  • "One thing cannot hold all the passion I have." Pivoting; Working on Multiple Projects

    13/06/2024

    This episode recounts each guests' recent project - Stephen is developing a new spirit for Spirit Island, Ellen is getting into music, and Mark talks at length about his car. The club helps Ellen process a recent pivot her company had to make. And Mark reveals some simple insights from his life: urgent vs. high priority, he has an irritating existence, that he's very restless, that he's skeptical of his satisfaction, somethings that I know very well, being married to him. The episode ends with a pitch build an emotional support group on nicegames.club/discord, by asking everyone to share how they structure their time.Stephen and Spirit IslandSpirit Island - Board Game GeekEllen gets into musicMark's SmartCarThomas Jefferson was born in Virgina - WikipediaMark changes out his car panels - Mark LaCroix, ThreadsPlease support us financially and emotionally through the following:patreon.com/nicegamesclubnicegames.club/discord0:11:20PivotingTango Gameworks of Hi-Fi Rush was closed0:40:27Working on Multiple Project

  • Creative Process & Workflow for Music (with Kobe Anthony (aka MEMODEMO))

    07/06/2024

    As MEMODEMO, Kobe Anthony creates music for video games and inspired by video games. In this episode, we learn about Kobe's creative process for composing music. He also shares a bit about how he uses his DAW (digital audio workstation) to capture sounds and convert them into melody and beats. Also featured in this episode: memes, rhythm games, and three seconds of terrible beatboxing.Creative Process & Workflow for MusicAudioIzotope RX 11 (audio repair toolkit)XO by XLN Audio2 MelloNot in the Groove (game)Sideshow Bob Stepping On Rakes Compilation - Cartoon Vids, YouTubeRolling Sampler777 - RoughSketch, YouTube"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's razor, WikipediaKobe Anthony (aka MEMODEMO)GuestKobe is on Bandcamp, YouTube, Soundcloud, Ko-Fi & more. Here's his Linktree!From a student spotlight piece by the University of Oregon:Kobe came from a musical home, so his love for making music started when he was very young. “My first memory of noticing music in vide

  • Nice Thinking: "Dialogue Through Goals"

    29/05/2024

    Stephen brings a half-baked thought into the clubhouse for this Nice Thinking episode: how can we improve dialogue systems? He's got some opinions, which Mark and Ellen immediately debunk, but it leads to some engaging conversation.Dialogue Through Goals

  • Your game has a message... did you write it?

    23/05/2024

    Last month, Mark gave a talk at the IGDATC Gamedev Meeting about what it might mean to take game development seriously as an artistic practice, theorizing that video games are still a very young and immature medium by that standard. It's "sorta-Socratic" seminar, a set of three case studies, and a string of stone cold bummers that ends on a hopeful note.Your game has a message... did you write it?

  • "A slow meat computer" King Making; Thinky Bits (Off-Screen Gameplay)

    16/05/2024

    In the episode, Mark, Ellen, and Stephen talk local events, including (don’t worry everyone’s fine) a fire in the clubhouse’s building, construction, and the games they are playing, so if you are just here for the topics, go ahead and skip to minute 23. Ellen learns about King Making, Stephen humble brags about being good at Smash Brothers, and Dale plays kingmaker in naming the second topic!NewsMasu Fire - Paul Walsh, Star TribuneBus Rapid Transit (BRT) - Jared Brey, GoverningWhat We are PlayingDragon's Dogma 2 - WikipediaPrincess Peach Showtime NPR Review - Rakiesha Chase-Jackson, NPR0:23:00King MakingStephen has been QA testing Harvest KingdomBen HunderDiscordThe YouTube video that Stephen referencesDistraction MakersYouTubeKingmaking in Root (Leder Games) videoCole WehrleGDCSmallworldBoard Game Geek0:49:17Thinky Bits (Off-Screen Gameplay)Games discussedReturn of the Obra DinSpirit IslandBoard Game GeekDeath Drives a Busitch.io

  • Work Cultures (with Chris Bergman)

    10/05/2024

    Most of our favorite games aren't created by solo devs; they're created by groups of people. And, when you get a bunch of people together in a group, culture happens. So, what makes for a good working culture in a game development team? How do you establish such a thing and maintain it? When we say someone doesn't "fit the culture" of a team, what does that mean—and what should the team do about it? Chris Bergman, CEO of Gylee Games, joins us for an enlightening discussion about how he thinks about work culture, and he didn’t swear even one time!Work CulturesMisc.ProductionGylee GamesRa Ra Boom! - SteamGylee and Friends PodcastAsk A Manager BlogChris BergmanGuestChris is the founder of Gylee and creator of Ra Ra Boom. Gylee is named after his kids, Guy and Lee. Chris is a longtime serial entrepreneur who is passionate about creating entertainment that is uplifting and enlightening. He's also an imposter DJ and has been rollerblading since 1994.External linkChris on InstagramChris on Twitter (X)

  • "Everything is everything." South by Southwest 2024; Player Friction

    02/05/2024

    In this more games-adjacent episode, Mark recounts his experiences at the South by Southwest conference this year! Many fascinating discoveries to be found within that topic, in addition to Stephen's continued obsession with Dragon's Dogma 2 and Ellen's experience with the podcast as a listener.Stagg EKG Pro Electric Kettle - FellowStephen's used this for a couple of weeks now (in fact as he's editing this episode). It's... okay! Not as many features as expected with the app, it just updates the firmware of the kettle. It is nice to wake up to hot water though! And it's quite fast.0:09:52South by Southwest 2024South by SouthwestJust Play JamCinereachJust Play Jam 2023itch.ioHow Design Thinking Protects White Supremacy talkSWSXWhat Is the Design Thinking Process? The 5 Steps Complete GuideEmily StevensCareer FoundryIntel crushed its supplier diversity targets 8 years early. Here’s howBen UnglesbeeSupply Change DiveIntel® One MonoIntelIntel One Mono TypefaceGitHubNet neutrality restored as FCC votes to regulate

  • GameMaker (with Seth Fulkerson)

    25/04/2024

    In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker. Seth is a long time user of GameMaker who's latest project is "Arzette: the Jewel of Faramore." The clubhouse discusses the history of GameMaker, the scripting language GML, and the advantages and disadvantages of the system.And Stephen learns a bunch of the stuff he wished he knew when he actively using GameMaker.GameMakerProgrammingToolsSeth's body of work:CDi Zelda Titles Remastered - Retro RGBArzette: The Jewel of Faramore - WikipediaGameMakerGameMaker Licensing CostsYoYoGames GameMaker Github - GitHubGameMaker history on Wikepdia - WikipediaGameMaker Language (GML)GML ManualGameMaker ToolsGameMaker MarketplaceAdd Ons for Game Maker: -Scatterbox -Yellow Afterlife -Juju AdamsShaun Spalding GameMaker Tutorials - Shaun Spalding, YouTubeSeth FulkersonGuestSeth Fulkerson is a longtime GameMaker user, and enthusiast of CD-ROM Full Motion Video games. He championed the Zelda CD-i remakes. External linkThe Dopster aka Dop

  • Visual Worldbuilding (with Laura Onderwater)

    19/04/2024

    We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games. In this interview, she shares a bit about her workflow and how she thinks about worldbuilding from an artistic perspective. Plus, your hosts learn when to cry into a pillow, and Stephen repeatedly asks for THE limit.Greensky GamesSWARM - "The Epic Arcade Shooter Built for VR" - Greensky GamesVisual WorldbuildingArtMeow Wolf - Immersive ExperiencesWrist and forearm stretches for the workplace - Mayo ClinicThe Art of Psychonauts 2 - Ashley Esqueda, Double Fine ProductionsLaura OnderwaterGuestLaura is a passionate concept artist with years of experience in creating art for games. Laura is always excited to work on new projects, and to bring ideas and worlds to life.External linkLaura on LinkedInLaura on Artstation

  • GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

    11/04/2024

    Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great.Midwest Games / Carbon EngineMidwest GamesMidwest GamesChris Klimecky - LinkedInMidwest Games - Work with usCarbon EngineCarbon Engine - Limited RunShantae Advance - Shantae WikiArzette: The Jewel of FaramoreAlyssa WallesGuestAlyssa Walles is Midwest Games' Chief Operating Officer, as well as the Executive Director of the IGDA Foundation.External linkLinkedInMidwest Games Leadership AnnouncementAudi SorlieGuestProducer at Limited Run Games and Member of Digital Foundry.External linkLinkedIn

  • GDC 2024 Special (Part 2)

    04/04/2024

    And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC. It's a long one, but there's somehow even more on our Patreon.GDC 2024 Special (Part 2)ReSpec: Accountability SupportHow Nintendo made Super Mario Bros. Wonder so weirdAndrew WebsterThe VergeJack Foley (sound effects artist)WikipediaThe return of 1ReasonToBe and why we still need itMarie DealessandriGamesIndustry.bizPanic says two pallets of Playdates worth $400,000 have vanished in VegasChris KerrGame DeveloperA frequently-cited "good first episode" of Nice Games Club is one where we interview August Brown:Developer/Publisher RelationsWe had Monica on the show to help create a Nice Game Jam game in:Blame the Cat! (with Monica Fan)

  • GDC 2024 Special (Part 1)

    28/03/2024

    Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode... actually, it was too much for just two episodes!So, how much GDC 2024 content is there exactly? Well, plans changed and it's too complex to summarize here, so be nice and have a listen to find out!(SPOILER: There's 2+ hours of extra GDC content on our Patreon page!)Musée MécaniqueGDC 2024 (Part 1)Unity 6 and beyond: A roadmap of Unity Engine and servicesWe discussed the first "Flash Games Postmortem" in:GDC 2017 Special (Part 2)

  • "Things just happen, somewhere." Partnering Up; Control Flow

    22/03/2024

    It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there. Ellen kicks off a conversation about how the people we work with have a huge influence on what we create, and the experience of creating it. Mark tries to explain "control flow" in programming, and pretty much everyone gets it. You probably will, too.Cover image by RF Studio - PexelsPartnering UpClick: The Magic of Instant Connectionby Ori Brafman, Ron BrafmanGoodreads0:41:08Control FlowControl flowWikipedia

  • Nice Games Jam: "Eddies"

    12/03/2024

    The clubhouse is caffeinated and ready to jam, game jam that is. The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers?Prompt"Create a game where the main mechanics are fans and or leaf blowers."Game typeTabletop gamePlayer count2 - 8MaterialsBlowing mechanisms - one per player (drinking straw in playtest)A bunch of small peices of junkA container for the small peices of junkPlaying feild (box, 8 sided)Rule Card DeckSetupThis is a game about some young teenagers who find some leaf blowers in their (octagonal) cul-du-sac and make a game with them.Each player will select a side of the playing field (the box) as their home territory. The goal of th

página 4 de 23