Rppr Actual Play

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 2686:11:39
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Sinopsis

Role Playing Public Radio's recorded RPG sessions

Episodios

  • GURPS: Modern League of Extraordinary Gentlemen – Judgment Day 01

    03/08/2011 Duración: 03h01min

    In a world seemingly like ours, many secrets lie hidden in the secrets. Aliens walk among us. Magic is real. Angels kill mortals on orders from heaven. In this world, the future is very much in jeopardy. Time travel tends to upset the natural order of things after all. Only a small band of experts can save our future. They are the modern league of extraordinary gentlemen.

  • Wild Talents: The Heroes of New Arcadia Episode 1

    28/07/2011 Duración: 05h23min

    What happens to a world whose heroes disappear overnight? One year ago, every major superhero and supervillain disappeared in an event now called Ragnarok. Since then, thousands of normal humans have acquired means to empower themselves. Spell books float around on the Internet. Technology stolen from abandoned bases and secret headquarters has been reverse engineered for countless knock offs. In a city on the West Coast called New Arcadia, a group of ragtag civilians with new superpowers has arisen to take the place of the missing superheroes. In the first episode, these amateur heroes meet at the site of a terrorist attack on a federal courthouse. They must rescue hostages and defeat heavily armed killers. Can they pass this trial by fire?But that isn't all! This episode combines the first two sessions of the campaign. After their first skirmish, some of the heroes take their first step into becoming a super team. Can they overcome their personal problems or will bickering and infighting doom their efforts

  • Dark Sun Episode 04: Antlion part 1

    22/07/2011 Duración: 06h14min

    Since the last episode of Dark Sun, our protagonists have been stranded in a remote corner of Athas: The Silt Sea. They are surrounded by foes and untrustworthy rivals but they must work together with a group of NPC adventurers in order to survive. In this small island on the silt sea, a buried secret reveals itself...a secret that promises great rewards but only the strong will live long enough to claim it. Can the cursed bearers of the artifact survive this most dangerous ordeal yet?

  • 4E Dungeons and Dragons – The New World Campaign Game 46: A New World

    13/07/2011 Duración: 02h18min

    Once upon a time before the light had been born, there was a great darkness that covered the world. Our people could not yet see and we were helpless against the things that did crawl in the darkness. From the cold, hard ground the Great King fashioned guardians and explorers. They were crude and callous nor did they have proper souls like you or I. Yet our Great King made them so they would help us in this time of darkness. These earthen men did not respond, except for a small band. They were infused with water so they were far greater than the other earthen men, almost as great as us. The Great King set great tasks upon them to bring about the birth of light. With gentle guidance from the first king, highest servant of the Great King, these brave and simple creatures eventually brought forth the light that created our world. The eyes of our people could now see the glory and splendor of everything! The other earthen creatures displeased Great King for their failure and moved to destroy them all yet first k

  • Wild Talents: Zombies and other Caped Cannibals playtest 3

    02/07/2011 Duración: 03h23min

    Zombies of the World is now shipping! Buy your copy today! The final playtest for the upcoming Gencon 2011 Wild Talents game introduces a new group. Tim, Wes and Adam join Caleb and Mike as the newly empowered civilian survivors in the New Arcadia zombie outbreak. With the same basic scenario, what different decisions will they make and how will they respond to the challenges of undead hordes, flesh eating superheroes and a looming nuclear apocalypse? Find out in this episode!

  • 4E Dungeons and Dragons – The New World Campaign Game 45: The Great Armada

    23/06/2011 Duración: 02h46min

    The Great Armada of the Old World has reached the shores of the New World. Can the forces of New Arcadia, led by the heroic Water Barons, defeat the vast forces arrayed against them?  While they are outnumbered, the adventurers have more than a few tricks up their sleeves...Only one episode of the New World Campaign remains!

  • All Flesh Must Be Eaten: Daybreakers

    16/06/2011 Duración: 02h06min

    After seeing the film, Daybreakers, I was inspired to run a one shot based on it. Instead of following the main story of the movie though, I based it on a simple premise: the players are vampire citizens in the big city on the night when the blood riots break out. Using the All Flesh Must Be Eaten rules to model the horrific blood-starved subsiders, I let the players come up with their own plans for surviving the night. It was a short but entertaining game.

  • 4E Dungeons and Dragons – The New World Campaign Game 44: The Eve of War

    10/06/2011 Duración: 02h28min

    The Armada of the Old World draws near to the rebelling colonies of the New World. It is up to the Water Barons to prepare the defenses in order to repel the Armada. To accomplish this, they must recruit as many allies as possible, including the unpredictable nature spirits. Only two episodes remain in the New World Campaign!

  • A Dirty World: Wages of Sin

    04/06/2011 Duración: 03h15min

    In the Great Depression, millions turned to religion to ease their suffering. A preacher in Louisiana ran a tent revival to help the masses and spread the good word. However, on one dark night the preacher is shot in his own home with his own gun. A private eye from New Orleans is hired by his family to get to the truth...or at least a convenient truth that will ignore a few secrets. A jazz musician is also brought into the intrigues as everyone involved finds out that the wages of sin...must be paid.

  • 4E Dungeons and Dragons – The New World Campaign Game 43: Cult Busters

    27/05/2011 Duración: 03h10min

    The Water Barons must rescue the powerful nature spirit Coyote from the cult of Vecna! Of course, the cult is led by a powerful lich, so it won't be easy prying the spirit from their grasp. The cult is of course after the secrets that Coyote possesses, secrets the Water Barons need if they are to save the world from Thrazidun. The end draws nigh! Only 3 episodes left after this one.

  • Call of Cthulhu: Delta Green – Lover in the Ice

    20/05/2011 Duración: 04h51min

    To: Cell Q From: Andrea Subject: A Night at the Opera (attachment: Cyrano de Bergerac) STATUS: PARROT reports breach of GREEN BOX 224, hereafter DESIGNATE as PACKAGE at 0246 hours Jan 4th.  DESIGNATE “Zookeeper” CONFIRMS at 0815 Jan. 5th. A-Cell BLIND on the ground due to weather.  Q-cell ABORT current OBJECTIVE. New mission LOAD-OUT found in TRANSPORT with one FRIENDLY Pvt. W. MISSION PRIORITIES: CONTAINMENT of PACKAGE is highest priority.  Agents should take all care to maintain OPERATIONAL SECURITY. TARGET ONE: Establish CONTACT with “Zookeeper.” CHALLENGE: “Would you like to go to the zoo?” AUTHENTICATE: “Yes, but only if I can stay outside.” TARGET TWO: Establish HOME PLATE at “Zookeeper’s” office and move to ASSESS PACKAGE. TARGET THREE: TRANSPORT PACKAGE to HOME PLATE. TARGET FOUR: Split into two units UNIT ALPHA: PLAY ZEPPO.  GO SECURE using hardline modem at HOME PLATE and INVENTORY PACKAGE.  Warning: minimum intelligence encouraged.  Beware TOME ROT UNIT BETA: INVESTIGATE surroundin

  • 4E Dungeons and Dragons – The New World Campaign Game 42: Thunderbird

    11/05/2011 Duración: 03h16min

    The Water Barons are closing in on the endgame of the war but a greater threat looms over them. The imprisoned dark entity is stirring within its vault and will soon awaken. In order to learn more about the secrets of the past that hold the key to the future, they must talk to the great spirit, Thunderbird. The mighty being resides deep within the wilderness of the New World. Can they find him and gain an audience? What will they learn? All this and more! Only 4 more episodes left!

  • Wild Talents: Zombies and other Caped Cannibals playtest 1 and 2

    04/05/2011 Duración: 04h37min

    PREORDER ZOMBIES OF THE WORLD NOW AND GET A FREE POSTER! In order to prepare for Gencon 2011, I wrote and playtested a Wild Talents zombie-themed one shot. A group of normal citizens wake up in a strange lab. They each have a super power due to the experiments conducted by the Parasol Corporation. Unfortunately, the same corporation has also released a zombie virus on the city of New Arcadia. This virus has turned normal citizens into mindless flesh eating ghouls and superhumans into intelligent flesh eating ghouls. Can these scrappy new heroes find a way to cure the virus, survive countless zombies and defeat 'subject zero'? This episode contains two playtests of the same scenario. The first was at Fear the Con 2011 and the second was with most of the regular RPPR group. There is a third playtest with a mix of new and old players that will be released soon.

  • 4E Dungeons and Dragons – The New World Campaign Game 41: Adventure Time

    27/04/2011 Duración: 02h59min

    The Water Barons are up to their necks in adventure! The armada from the Old World threatens New Arcadia and the rest of the New World. The dark entity stirs within its prison. A copper dragon is up to no good. Can the fractured group of embattled adventurers deal with this much adventure? Find out in this episode!

  • Eclipse Phase: Through A Glass Darkly

    17/04/2011 Duración: 03h33min

    A critical Firewall server has been compromised by an engimatic man only known as Jacob Murphy. A team of three agents has tracked him down to a remote site near the quarantine zone on Mars. They are tasked with finding Jacob, learning his plans and stopping him. As they travel by maglev train to a small town near the terraforming site Jacob has holed up in, they realize people are already searching for them. As they leave civilization and head into the wilderness to find Jacob, what will they learn and at what price? Find out in this all new original Eclipse Phase adventure, written by Ross Payton.

  • 4E Dungeons and Dragons – The New World Campaign Game 40: The Pupil

    08/04/2011 Duración: 03h46s

    Locke, the wizard of the Water Barons, has a star pupil named Anakin. Unfortunately, Anakin has been keeping secrets from his teacher and Locke will not tolerate such disobedience. Furthermore, the election of the mayor is rapidly coming to an end. At what lengths will Locke push to prevail over his wayward pupil and at what cost? All this and a vignette for Vashyk, the Dragonborn fighter and more!

  • Call of Cthulhu: The Haunting

    01/04/2011 Duración: 02h17min

    It is my honor and privilege to introduce what is no doubt the finest actual play ever posted or ever will be posted on this site. This game used the classic scenario, 'The Haunting' albeit set in a modern era with a group of experienced and skilled investigators. Will they uncover the secrets of the house or will they suffer a fate worse than death? You will be thrilled, chilled and terrified by this actual play. (sorry Aaron)

  • MAOCT: Sucrose Park at Fear the Con 2011

    29/03/2011 Duración: 02h31min

    I ran one of my favorite chapters from Road Trip at Fear the Con 4 with special player Chad Wattler from Fear the Boot. As before, the intrepid kids and their monster pals are investigating a strange theme park in Las Vegas called Sucrose Park. Kids enter but they never leave. At the center of the mystery is a giant brain and the bizarre mascot, Cool Rat. Enjoy! (Sorry about the noise levels but it's unavoidable during con games). Special thanks to Violet Kirk for the art!

  • 4E Dungeons and Dragons – The New World Campaign Game 39: Fall of the Frost Giants

    23/03/2011 Duración: 03h25min

    The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it's too late? Find out all this and more in this episode!

  • Eclipse Phase: A Glorious Fall

    14/03/2011 Duración: 05h31min

    Eclipse Phase is an incredible transhumanist based sci-fi horror RPG. I picked up a copy at Gencon 2009 but only got to run a game of it recently. Because we were unfamiliar with the setting and system, I created a short tutorial adventure that takes place during the Fall, where most of humanity was wiped out by rogue AI systems called the TITANS. After the tutorial, I ran the adventure packaged with the GM Screen, called 'Glory'. Tom, Aaron and Caleb are agents of Firewall, a secret organization dedicated to protecting humanity from existential threats. They are tasked with finding a missing agent, Tara Yu. She was investigating a possible hidden cache of pre-Fall tech. The players discover there are fates worse than death even in a future where death is not permanent.

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