Rppr Actual Play

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Sinopsis

Role Playing Public Radio's recorded RPG sessions

Episodios

  • A Dirty World: Wages of Sin

    04/06/2011 Duración: 03h15min

    In the Great Depression, millions turned to religion to ease their suffering. A preacher in Louisiana ran a tent revival to help the masses and spread the good word. However, on one dark night the preacher is shot in his own home with his own gun. A private eye from New Orleans is hired by his family to get to the truth...or at least a convenient truth that will ignore a few secrets. A jazz musician is also brought into the intrigues as everyone involved finds out that the wages of sin...must be paid.

  • 4E Dungeons and Dragons – The New World Campaign Game 43: Cult Busters

    27/05/2011 Duración: 03h10min

    The Water Barons must rescue the powerful nature spirit Coyote from the cult of Vecna! Of course, the cult is led by a powerful lich, so it won't be easy prying the spirit from their grasp. The cult is of course after the secrets that Coyote possesses, secrets the Water Barons need if they are to save the world from Thrazidun. The end draws nigh! Only 3 episodes left after this one.

  • Call of Cthulhu: Delta Green – Lover in the Ice

    20/05/2011 Duración: 04h51min

    To: Cell Q From: Andrea Subject: A Night at the Opera (attachment: Cyrano de Bergerac) STATUS: PARROT reports breach of GREEN BOX 224, hereafter DESIGNATE as PACKAGE at 0246 hours Jan 4th.  DESIGNATE “Zookeeper” CONFIRMS at 0815 Jan. 5th. A-Cell BLIND on the ground due to weather.  Q-cell ABORT current OBJECTIVE. New mission LOAD-OUT found in TRANSPORT with one FRIENDLY Pvt. W. MISSION PRIORITIES: CONTAINMENT of PACKAGE is highest priority.  Agents should take all care to maintain OPERATIONAL SECURITY. TARGET ONE: Establish CONTACT with “Zookeeper.” CHALLENGE: “Would you like to go to the zoo?” AUTHENTICATE: “Yes, but only if I can stay outside.” TARGET TWO: Establish HOME PLATE at “Zookeeper’s” office and move to ASSESS PACKAGE. TARGET THREE: TRANSPORT PACKAGE to HOME PLATE. TARGET FOUR: Split into two units UNIT ALPHA: PLAY ZEPPO.  GO SECURE using hardline modem at HOME PLATE and INVENTORY PACKAGE.  Warning: minimum intelligence encouraged.  Beware TOME ROT UNIT BETA: INVESTIGATE surroundin

  • 4E Dungeons and Dragons – The New World Campaign Game 42: Thunderbird

    11/05/2011 Duración: 03h16min

    The Water Barons are closing in on the endgame of the war but a greater threat looms over them. The imprisoned dark entity is stirring within its vault and will soon awaken. In order to learn more about the secrets of the past that hold the key to the future, they must talk to the great spirit, Thunderbird. The mighty being resides deep within the wilderness of the New World. Can they find him and gain an audience? What will they learn? All this and more! Only 4 more episodes left!

  • Wild Talents: Zombies and other Caped Cannibals playtest 1 and 2

    04/05/2011 Duración: 04h37min

    PREORDER ZOMBIES OF THE WORLD NOW AND GET A FREE POSTER! In order to prepare for Gencon 2011, I wrote and playtested a Wild Talents zombie-themed one shot. A group of normal citizens wake up in a strange lab. They each have a super power due to the experiments conducted by the Parasol Corporation. Unfortunately, the same corporation has also released a zombie virus on the city of New Arcadia. This virus has turned normal citizens into mindless flesh eating ghouls and superhumans into intelligent flesh eating ghouls. Can these scrappy new heroes find a way to cure the virus, survive countless zombies and defeat 'subject zero'? This episode contains two playtests of the same scenario. The first was at Fear the Con 2011 and the second was with most of the regular RPPR group. There is a third playtest with a mix of new and old players that will be released soon.

  • 4E Dungeons and Dragons – The New World Campaign Game 41: Adventure Time

    27/04/2011 Duración: 02h59min

    The Water Barons are up to their necks in adventure! The armada from the Old World threatens New Arcadia and the rest of the New World. The dark entity stirs within its prison. A copper dragon is up to no good. Can the fractured group of embattled adventurers deal with this much adventure? Find out in this episode!

  • Eclipse Phase: Through A Glass Darkly

    17/04/2011 Duración: 03h33min

    A critical Firewall server has been compromised by an engimatic man only known as Jacob Murphy. A team of three agents has tracked him down to a remote site near the quarantine zone on Mars. They are tasked with finding Jacob, learning his plans and stopping him. As they travel by maglev train to a small town near the terraforming site Jacob has holed up in, they realize people are already searching for them. As they leave civilization and head into the wilderness to find Jacob, what will they learn and at what price? Find out in this all new original Eclipse Phase adventure, written by Ross Payton.

  • 4E Dungeons and Dragons – The New World Campaign Game 40: The Pupil

    08/04/2011 Duración: 03h46s

    Locke, the wizard of the Water Barons, has a star pupil named Anakin. Unfortunately, Anakin has been keeping secrets from his teacher and Locke will not tolerate such disobedience. Furthermore, the election of the mayor is rapidly coming to an end. At what lengths will Locke push to prevail over his wayward pupil and at what cost? All this and a vignette for Vashyk, the Dragonborn fighter and more!

  • Call of Cthulhu: The Haunting

    01/04/2011 Duración: 02h17min

    It is my honor and privilege to introduce what is no doubt the finest actual play ever posted or ever will be posted on this site. This game used the classic scenario, 'The Haunting' albeit set in a modern era with a group of experienced and skilled investigators. Will they uncover the secrets of the house or will they suffer a fate worse than death? You will be thrilled, chilled and terrified by this actual play. (sorry Aaron)

  • MAOCT: Sucrose Park at Fear the Con 2011

    29/03/2011 Duración: 02h31min

    I ran one of my favorite chapters from Road Trip at Fear the Con 4 with special player Chad Wattler from Fear the Boot. As before, the intrepid kids and their monster pals are investigating a strange theme park in Las Vegas called Sucrose Park. Kids enter but they never leave. At the center of the mystery is a giant brain and the bizarre mascot, Cool Rat. Enjoy! (Sorry about the noise levels but it's unavoidable during con games). Special thanks to Violet Kirk for the art!

  • 4E Dungeons and Dragons – The New World Campaign Game 39: Fall of the Frost Giants

    23/03/2011 Duración: 03h25min

    The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it's too late? Find out all this and more in this episode!

  • Eclipse Phase: A Glorious Fall

    14/03/2011 Duración: 05h31min

    Eclipse Phase is an incredible transhumanist based sci-fi horror RPG. I picked up a copy at Gencon 2009 but only got to run a game of it recently. Because we were unfamiliar with the setting and system, I created a short tutorial adventure that takes place during the Fall, where most of humanity was wiped out by rogue AI systems called the TITANS. After the tutorial, I ran the adventure packaged with the GM Screen, called 'Glory'. Tom, Aaron and Caleb are agents of Firewall, a secret organization dedicated to protecting humanity from existential threats. They are tasked with finding a missing agent, Tara Yu. She was investigating a possible hidden cache of pre-Fall tech. The players discover there are fates worse than death even in a future where death is not permanent.

  • 4E Dungeons and Dragons – The New World Campaign Game 38: The Inadverent Avatar ripoff

    09/03/2011 Duración: 03h01min

    The Water Barons have infiltrated the frost giant city by placing their minds in several giant corpses via mind jar spell, all thanks to Pontifex the lich. Now they have to bring the giants down before they are discovered. As they learn of the political infighting  of the clans, they concoct schemes to raise chaos and free the orcs. As the GM, I swear I did not realize I was ripping off Avatar until I had already announced it to the players. Sigh. Oh well. Enjoy!

  • TMNT & Other Strangeness: Mutants in New York 2

    01/03/2011 Duración: 03h20min

    The mutant heroes have uncovered a nefarious plot by an evil scientist that must be stopped. To complicate matters, delusional 'monster hunters' are tracking the heroes. In order to deal with these threats, the players must recruit aid from unlikely sources, including the reclusive engineer and the monster Zog! Listen in to find which mutant animal hero makes a guest appearance in this episode.

  • 4E Dungeons and Dragons – The New World Campaign Game 37: Against the (Frost) Giants

    23/02/2011 Duración: 03h28min

    The Water Barons have learned that a clan of Frost Giants have enslaved an orcish settlement far to the north of New Arcadia. Cassius leads the charge as the adventurers quest to liberate the orcs. Of course, no quest is complete without a few complications and this is no different. Can the Water Barons overcome their personal differences to help the oppressed orcs of the north or will they succumb to infighting and the might of the Frost Giants? Find out in episode 37!

  • Call of Cthulhu: Bryson Springs

    14/02/2011 Duración: 06h05s

    The year is 1935 and horror lurks in the shadows of the Great Depression. In a Hooverille near a small town of California, Bryson Springs, a man has been murdered by means most foul. A FBI agent is ordered to investigate the death even though he is currently transporting a mafia hitman to prison. A reporter from L.A. and a professor of anthropology also converge on the area, drawn by fate or curiosity. The unlikely heroes find themselves surrounded by a horror they cannot imagine, let alone perceive. Find out what awaits them in this double length episode!

  • 4E Dungeons and Dragons – The New World Campaign Game 36: Ogretown

    07/02/2011 Duración: 03h31min

    The Water Barons are torn apart by schisms in their beliefs and actions. One has fallen in battle. Another hears the cry of his distant kin, far to the north, and wishes to help them. But before the party can unite to free the enslaved orcs, they must deal with the ogres near Bordertown.  Mercenaries at heart, the ogres have taken to exploiting the local community for profit. When the Water Barons seek to enlist their aid to help them free the orcs, the ogres demand payment up front. Inexplicably, the Water Barons fail to grasp the basic fact that mercenaries, even if they are ogres, want to be paid before they fight. Find out how stubborn and violent the players can be when NPCs refuse to fight deadly battles for them for free.

  • TMNT and Other Strangeness: Mutants in New York part 1

    01/02/2011 Duración: 02h36min

    This game system was the first RPG I ever played, so even though it hasn't aged as gracefully as some games, I'm still fond of TMNT & Other Strangeness. So last year, I ran a 2 part game using this system, gleefully maintaining all the quirks of the Palladium rules. The players are all part of the mutant animal underground, living in the forgotten and abandoned parts of The Big Apple. Of course, trouble has a way of finding them...

  • Dark Sun Episode 03: Dark Come Soon

    27/01/2011 Duración: 04h25min

    The Dark Sun campaign continues as our unlucky protagonists find themselves embroiled in intrigue and action in the shadows of the city. Deadly fights in the alleys, talks with rebels and scholars and cannibal buffets with a hidden price.

  • Call of Cthulhu: Divine Fire – The KGB Files part 2

    19/01/2011 Duración: 02h52min

    A team of KGB agents in cold war Berlin have to find an escaped German madman and bring him back to custody. Little do they know that darker forces are at work and as they draw nearer to the madman, the more they put their own lives and sanity at risk. The thrilling conclusion to Tom's second part of the Divine Fire trilogy!

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