Rppr Actual Play

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  • Narrador: Vários
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Sinopsis

Role Playing Public Radio's recorded RPG sessions

Episodios

  • Red Markets: Fallen Flag – Episode 1

    19/08/2016 Duración: 03h15min

    Fallen Flag are a group of takers in Trabajo, an enclave located in a train yard in Greeley Colorado. They know this must be their last year on the job. They have to save up enough bounty to pull off the score of a life time, the engimatic "Two Banners", or die trying. Their first mission is a score. A fracking operation run by the government has been abandoned, leaving precious fuel for the taking. No one knows why the site has been abandoned but Fallen Flag is willing to take the risk to find out. Learn more about the enclave in this thread on the RPPR Forums.

  • Call of Cthulhu: The Wounded

    12/08/2016 Duración: 03h56min

    News: Bonus Horrors of War AP podcasts are available as a free download on our Patreon. Synopsis. The horrors of the First World War did not end at the battlefield for many. Crippling injuries affected countless soldiers and civilians on both sides. In one British countryside hospital, a group of wounded soldiers begin the long journey of coming to terms with their wounds when a doctor offers them a chance at a normal life. The experimental surgery can restore missing limbs and burned skin and safely extract embedded shrapnel. It seems like a panacea for all forms of injury, but how can it possibly work? As the patients consider their options, their dreams grow strange. Their war has ended, but another one beckons...

  • Night’s Black Agents: The Thieves Code – Part 2

    07/08/2016 Duración: 03h01min

    The thieves now face their greatest challenge, stealing a priceless artifact from a well-guarded and remote museum. It has unusually strong security, including an armed response team and high tech alarm systems. Plus the thieves encountered the supernatural earlier, so they reasonably expect more occult interference. Planning and executing a flawless heist is easier said than done, but if anyone can pull it off, it's this team.

  • Call of Cthulhu: We Cannot Hallow This Ground

    03/08/2016 Duración: 03h44min

    Civil War Cthulhu returns - now in the new Call of Cthulhu 7th Edition! Soon fter the Battle of Gettysburg, the Union decides to honor its fallen with a new national cemetery. But the task requires the disinterment, identification, and reburial of over 3,500 decomposing corpses from the battlefield. When rumors begin spreading of some irregularities in the project, President Lincoln summons a special group of investigators to discreetly look into things. But how wisely has he chosen his agents? And check out Ethan's other actual play podcast: ! They've got a Red Markets beta campaign, their own sessions of the Civil War Cthulhu games, Eclipse Phase, and more!

  • Delta Green: God’s Teeth – God’s Madness – Episode 7

    29/07/2016 Duración: 05h09min

    News: Find out what Arc Dream is doing at Gen Con this year. Win prizes from a Green Box! Working Group Masticate is tasked with investigating an unusual spree killing. They find a connection to a strange computer app and begin digging down. What they find sets the final act into motion. The truth is near, but the cost may be too much for the remaining Teeth and their handlers. Reality is only a mask, waiting to be removed. If you enjoyed this scenario, consider getting the Agent's Handbook.

  • Night’s Black Agents: The Thieves Code – Part 1

    23/07/2016 Duración: 03h23min

    A group of talented criminals are brought together by a mysterious and well-financed patron. The patron wants them to steal certain objects from certain places. The first is an ancient and valuable artifact from the safe of an art gallery. It is guarded by alarms and other conventional security, but the team is not told of its ultimate protection...the undead. Is fighting a blood sucking monster worth a sizeable payday?

  • Delta Green: The Storm

    18/07/2016 Duración: 03h07min

    News: Please vote for Delta Green in Best Writing, Best Supplement, and Best Free Game at the 2016 Ennies! Don't forget to vote for RPPR as Best Podcast either. Unnatural atmospheric conditions in a small city in Minnesota have gotten the attention of The Group. Nearby agents are activated in order to assess the situation and report back. Even if this is an act of god, the agents must find what god is behind it...

  • Red Markets Beta: The Brutalists episode 14

    12/07/2016 Duración: 04h05min

    News: Please vote for Role Playing Public Radio in the Ennies for Best Podcast! Delta Green is also nominated for best free game, best supplement and best writing, so vote for them as well. Kowloon has saved enough to retire but that isn't enough. He wants more than a grinding job that barely supports him and his sister. He wants power and security and for that he needs a big score. The Brutalists trust him enough to let him lead them on one last job, but will this be their undoing? A cache of pre-Crash technology sits in a convention center, just waiting to be claimed, but there's a reason why no one has seized it yet. Guarded by government soldiers? Hordes of the undead? Something worse? No matter what stands between them and the score, the Brutalists will face it head on in the last session of this campaign.

  • Mutant Crawl Classics: The Museum at the End of Time

    08/07/2016 Duración: 02h24min

    With an unsettling combination of eager anticipation and uneasy courage, you and the friends of your youth face the portentous prospect of setting out upon your Rite of Passage. Your parents and extended families embrace you for what may be the last time. You pat your slung leather pouch full of jerked roxen meat and your overfull waterskin, making sure it’s all there, as you cradle the flint dagger carried in a thigh-bound sheath. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. This funnel adventure was released as a free preview adventure for Mutant Crawl Classics, which is being Kickstarted right now. If you dig crazy sci-fi dungeon crawling, check it out!

  • Cairn: Dread Acre Wood

    02/07/2016 Duración: 03h24min

    A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to live together in harmony. Those who engage in dark deeds or refuse the ways of Harmony eventually become Dire — sinister, twisted versions of themselves, acting out of greed, vengeance, or selfishness. You must protect the town of Cairn and help it survive the winter. But beware! For you can become Dire, too. Last summer, Sean ran a one shot of Cairn. I enjoyed the game and thought you might appreciate learning about the system. Enjoy!

  • Delta Green: God’s Teeth – God’s Legs – Episode 6

    27/06/2016 Duración: 04h44min

    Sponsor: This episode is sponsored by Arc Dream. Pick up the Agent's Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure. Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.

  • Red Markets Beta: The Brutalists episode 13

    21/06/2016 Duración: 03h50min

    News: The Red Markets Kickstarter is in its last day! The core rules are now in color and hardcover! This is your last chance to back it and receive tons of PDF material, a full AP campaign, and a lot more! Synopsis: The Brutalists are now embroiled in the political intrigue of Distributee. Between running gladiatorial fights and figuring out how to assassinate a politician, they have their hands full. Even if they can kill their target, getting out is another question. The enclave is heavily populated and guards and vigilant citizens are everywhere.

  • Red Markets Beta: The Brutalists episode 12

    16/06/2016 Duración: 03h06min

    News: The Red Markets Kickstarter is live! The core rules are now in color and hardcover! Help us reach two more PDF supplement stretch goals! We have less than a week to go, so back now before it's too late. Synopsis: The Brutalists survived a job on the road, only to take another. Distributee, a neighboring enclave based in an online retailer's warehouse, has political trouble. It plays a vital role in the region's economy, so any instability there will have dire repercussions. The Brutalists have been hired to effect political change in a manner suited to their client. How they do this is up to them, although the more direct methods have some...dangerous consequences.  

  • Red Markets Beta: The Brutalists episode 11

    11/06/2016 Duración: 03h36min

    News: The Red Markets Kickstarter is live! We have just reached a full color hardcover offset print run for the book. The Loss has never looked so good! Synopsis: Attempting multiple jobs at the same time has pushed the Brutalists to their very limits. As their supplies grow low and the challenges pile one, they must face hard decisions. At what point do they walk away, knowing inaction could cost innocent lives or profit? Trying to keep a conscience and a net profit may be mutually exclusive...

  • Red Markets Beta: The Brutalists episode 10

    05/06/2016 Duración: 03h18min

    News: The Red Markets Kickstarter is live! Help us reach the offset print run stretch goal, so we can get a full color print run of the book. Synopsis: After barely surviving their last job, the Brutalists decide to take two jobs at once in order to earn their retirement goals even faster. This job will push the crew to their limits, but they need to cash out before their enemies catch them. One job involves working with a group of strange artists while the other one involves working with the DHQS again. The government's black ops program may be as evil as they come, but the Brutalists need the work.

  • Red Markets Beta: The Brutalists episode 9

    31/05/2016 Duración: 03h17min

    News: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers! Synopsis: The Brutalists find out the downsides of subcontracting the hard way! Their latest job takes them face to face with a horror they've never encountered before. Killing an impossible monster is not their only concern either. The DHQS has an agent placed in an nearby enclave. The leadership of that enclave has designs on Kowloon, regardless of what he wants. Find out how the takers fight back in this nail-biting episode!

  • Red Markets Beta: The Brutalists episode 8

    26/05/2016 Duración: 03h28min

    News: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers! Synopsis: The Brutalists get a new job to clear out a building of undead. Another group has already failed at the job though and the Brutalists are now subcontractors for it. No one knows why the first group failed, all the more reason for the Brutalists to dread it. However, they first have to get to the job site before they can even try. The takers have made enemies, who want revenge. There's also another cult between them and their destination, a group of medically trained fanatics known as the Crusaders.

  • Upwind: Out of Curiosity

    20/05/2016 Duración: 02h51min

    You are an Explorer Knight. You are exceptional. Unique in all the Highlands. You’ve survived the Academy, honed your Potential and now wield extraordinary elemental powers. You have stalwart crewmates, great warships, magical Relics and ancient technology all at your command. Even so, can you survive your first voyage into the Twilight Frontier? The EGS Inquisitive is long overdue and you have been tasked with tracking her into the Twilight Frontier and either leading her home or determining her fate. As every Knight knows, such search and rescue missions most often end with no sign of the missing ships. Or worse still, with the would be rescuers sharing the same fate as the lost… Upwind is a new RPG in development from Jeff Barber (creator of Blue Planet). You can listen to our character creation segment here. If you enjoyed this game, please consider helping the game's development by playtesting it now! Read more information in this thread on the RPPR forums.

  • Delta Green: God’s Teeth – God’s Breath– Episode 5

    15/05/2016 Duración: 03h27min

    Delta Green has pulled together a massive strike team in order to take down the mythos organization in Colorado, all led by Working Group M, but will it be enough? Only the working group knows the true nature of their foe and it may be immoral to send unknowing police officers into battle without giving them proper intelligence. But an unnatural hunger gnaws at the working group, so they must feed and soon. If you enjoy this game, please consider getting the Agent's Handbook for Delta Green, available now on PDF!

  • Red Markets Beta: The Brutalists episode 7

    10/05/2016 Duración: 03h22min

    The workers of the abattoir need medication to continue their work and it is up to the Brutalists to transport the drugs. Unfortunately, the shipment also contains dangerous narcotics that could wreck havoc with the community. The takers may be mercenaries but the fallout of addicting an allied enclave with these drugs and getting them into debt with a drug cartel is quite dangerous. Those narcotics are worth a lot of bounty though, so someone must pay for them.

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