Sinopsis
Role Playing Public Radio's recorded RPG sessions
Episodios
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13th Age: The Strangling Sea
05/10/2016 Duración: 03h34minEnter the graveyard of doomed ships. Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary. Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is both more and less than they were prepared for — and the forces of an enemy icon want him for their own sinister purposes. The Strangling Sea is a seafaring 13th Age Roleplaying Game adventure by Robin D. Laws for a party of 4-6 1st-level adventurers. The RPPR group took a shot at it. Results will surprise you!
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Red Markets: Fallen Flag – Episode 3
29/09/2016 Duración: 03h19minFallen Flag finds a job working for a faction inside Trabajo, one that will benefit the enclave itself. They must extract sensors from vending machines in a nearby high school. For some reason, the building is intact and the sensors are intact. No one seems to occupy it, a fact that troubles the takers, but they must do the job regardless of what awaits them. Of course, getting there and back poses its own problems, as Fallen Flag discovers. Sometimes what looks like an opportunity is just another threat.
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Inverse World: The Composer of Souls
24/09/2016 Duración: 03h24minFor a long as anyone can remember, the residents of the sleepy community of Hephaestus' Link have lived in the shadow of the Great Necropolis. A hidden city of the dead that rests upon a massive island floating less that 10 miles from island-ring community. No one in the town knows who built it or how it came to rest so near to their remote trading islands.. While most of the residents of Hephaestus' Link feel slightly unnerved with the silent city looming over their community, most consider it a benign structure, being only a source of ghost stories for the elders to scare their grandchildren. However, one of those stories seems to have come true. Tales of strange music and an unearthly howling has been circulating around the town by Cloud Sailors from visiting ships. Fearing the rumors could stop valuable trade ships from docking, the mayor of Hephaestus' Link has called upon adventurers to investigate this hidden city of the dead and discover why it has suddenly come to life again...
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Call of Cthulhu: Operation Downslope
19/09/2016 Duración: 02h55minA group of British commandos infiltrate occupied France to rescue a defecting scientist in a mountain top command post and research lab. In order to save the scientist, they must take out a team of German soldiers and pose as them. Once inside, the team discovers the Nazis are tapping into unnatural forces to further their war efforts. Can the commandos carry out their mission even though they weren't briefed?
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Red Markets: Fallen Flag – Episode 2
12/09/2016 Duración: 02h48minAfter their score, Fallen Flag looks for work. They soon find a simple job, delivering cooking oil to a nearby enclave called the Coop. Fresh cooking oil is a valuable commodity in the Loss now that almost all of the prepackaged food from before the Crash has been eaten or has spoiled. Crossing a zombie-filled wasteland carrying heavy jugs of cooking oil is no easy task though and there's always a complication with these kind of jobs. Sometimes the client even tries to pull a fast one...
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Feng Shui 2: Hotline HK – Part 2
06/09/2016 Duración: 03h52minThe vigilantes have seen a vision of their own deaths, but perhaps fate is not inevitable. Two men may be able to save them. One, a vicious Russian crime lord and the other is a strange American only known as Richard.Each is surrounded by armed goons of course. Can the vigilantes fight fate or will they find out that living by the mask always results in dying by the mask?
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Feng Shui 2: Hotline HK – Part 1
31/08/2016 Duración: 02h02minA group of vigilantes, inspired by a masked killer in Miami, fights organized crime in Hong Kong. They wear animal masks and use the lawless Kowloon Walled City as a base of operations. When they learn of a meeting between triads and a corrupt cop at a local tea house, they move in to wipe out the criminal scum. What secret is the cop offering to sell to the gangsters? If the vigilantes manage to find out, will they even want to know?
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Night’s Black Agents: The Thieves Code – Part 3
25/08/2016 Duración: 03h23minThe thieves have their prize but can they escape with it? The guardian of the museum has trapped them in a small town and has sent her remaining cultists and followers to catch them. Either the thieves must wait until the mystic barrier weakens or they must defeat the dread priestess of Hecate and her followers. Can they survive to cash in or will the cult of Hecate feast on their blood? Find out in the conclusion to this mini-series!
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Red Markets: Fallen Flag – Episode 1
19/08/2016 Duración: 03h15minFallen Flag are a group of takers in Trabajo, an enclave located in a train yard in Greeley Colorado. They know this must be their last year on the job. They have to save up enough bounty to pull off the score of a life time, the engimatic "Two Banners", or die trying. Their first mission is a score. A fracking operation run by the government has been abandoned, leaving precious fuel for the taking. No one knows why the site has been abandoned but Fallen Flag is willing to take the risk to find out. Learn more about the enclave in this thread on the RPPR Forums.
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Call of Cthulhu: The Wounded
12/08/2016 Duración: 03h56minNews: Bonus Horrors of War AP podcasts are available as a free download on our Patreon. Synopsis. The horrors of the First World War did not end at the battlefield for many. Crippling injuries affected countless soldiers and civilians on both sides. In one British countryside hospital, a group of wounded soldiers begin the long journey of coming to terms with their wounds when a doctor offers them a chance at a normal life. The experimental surgery can restore missing limbs and burned skin and safely extract embedded shrapnel. It seems like a panacea for all forms of injury, but how can it possibly work? As the patients consider their options, their dreams grow strange. Their war has ended, but another one beckons...
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Night’s Black Agents: The Thieves Code – Part 2
07/08/2016 Duración: 03h01minThe thieves now face their greatest challenge, stealing a priceless artifact from a well-guarded and remote museum. It has unusually strong security, including an armed response team and high tech alarm systems. Plus the thieves encountered the supernatural earlier, so they reasonably expect more occult interference. Planning and executing a flawless heist is easier said than done, but if anyone can pull it off, it's this team.
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Call of Cthulhu: We Cannot Hallow This Ground
03/08/2016 Duración: 03h44minCivil War Cthulhu returns - now in the new Call of Cthulhu 7th Edition! Soon fter the Battle of Gettysburg, the Union decides to honor its fallen with a new national cemetery. But the task requires the disinterment, identification, and reburial of over 3,500 decomposing corpses from the battlefield. When rumors begin spreading of some irregularities in the project, President Lincoln summons a special group of investigators to discreetly look into things. But how wisely has he chosen his agents? And check out Ethan's other actual play podcast: ! They've got a Red Markets beta campaign, their own sessions of the Civil War Cthulhu games, Eclipse Phase, and more!
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Delta Green: God’s Teeth – God’s Madness – Episode 7
29/07/2016 Duración: 05h09minNews: Find out what Arc Dream is doing at Gen Con this year. Win prizes from a Green Box! Working Group Masticate is tasked with investigating an unusual spree killing. They find a connection to a strange computer app and begin digging down. What they find sets the final act into motion. The truth is near, but the cost may be too much for the remaining Teeth and their handlers. Reality is only a mask, waiting to be removed. If you enjoyed this scenario, consider getting the Agent's Handbook.
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Night’s Black Agents: The Thieves Code – Part 1
23/07/2016 Duración: 03h23minA group of talented criminals are brought together by a mysterious and well-financed patron. The patron wants them to steal certain objects from certain places. The first is an ancient and valuable artifact from the safe of an art gallery. It is guarded by alarms and other conventional security, but the team is not told of its ultimate protection...the undead. Is fighting a blood sucking monster worth a sizeable payday?
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Delta Green: The Storm
18/07/2016 Duración: 03h07minNews: Please vote for Delta Green in Best Writing, Best Supplement, and Best Free Game at the 2016 Ennies! Don't forget to vote for RPPR as Best Podcast either. Unnatural atmospheric conditions in a small city in Minnesota have gotten the attention of The Group. Nearby agents are activated in order to assess the situation and report back. Even if this is an act of god, the agents must find what god is behind it...
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Red Markets Beta: The Brutalists episode 14
12/07/2016 Duración: 04h05minNews: Please vote for Role Playing Public Radio in the Ennies for Best Podcast! Delta Green is also nominated for best free game, best supplement and best writing, so vote for them as well. Kowloon has saved enough to retire but that isn't enough. He wants more than a grinding job that barely supports him and his sister. He wants power and security and for that he needs a big score. The Brutalists trust him enough to let him lead them on one last job, but will this be their undoing? A cache of pre-Crash technology sits in a convention center, just waiting to be claimed, but there's a reason why no one has seized it yet. Guarded by government soldiers? Hordes of the undead? Something worse? No matter what stands between them and the score, the Brutalists will face it head on in the last session of this campaign.
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Mutant Crawl Classics: The Museum at the End of Time
08/07/2016 Duración: 02h24minWith an unsettling combination of eager anticipation and uneasy courage, you and the friends of your youth face the portentous prospect of setting out upon your Rite of Passage. Your parents and extended families embrace you for what may be the last time. You pat your slung leather pouch full of jerked roxen meat and your overfull waterskin, making sure it’s all there, as you cradle the flint dagger carried in a thigh-bound sheath. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them. This funnel adventure was released as a free preview adventure for Mutant Crawl Classics, which is being Kickstarted right now. If you dig crazy sci-fi dungeon crawling, check it out!
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Cairn: Dread Acre Wood
02/07/2016 Duración: 03h24minA long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to live together in harmony. Those who engage in dark deeds or refuse the ways of Harmony eventually become Dire — sinister, twisted versions of themselves, acting out of greed, vengeance, or selfishness. You must protect the town of Cairn and help it survive the winter. But beware! For you can become Dire, too. Last summer, Sean ran a one shot of Cairn. I enjoyed the game and thought you might appreciate learning about the system. Enjoy!
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Delta Green: God’s Teeth – God’s Legs – Episode 6
27/06/2016 Duración: 04h44minSponsor: This episode is sponsored by Arc Dream. Pick up the Agent's Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure. Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.
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Red Markets Beta: The Brutalists episode 13
21/06/2016 Duración: 03h50minNews: The Red Markets Kickstarter is in its last day! The core rules are now in color and hardcover! This is your last chance to back it and receive tons of PDF material, a full AP campaign, and a lot more! Synopsis: The Brutalists are now embroiled in the political intrigue of Distributee. Between running gladiatorial fights and figuring out how to assassinate a politician, they have their hands full. Even if they can kill their target, getting out is another question. The enclave is heavily populated and guards and vigilant citizens are everywhere.