Knoxville Game Design

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 108:19:52
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Sinopsis

Knoxville Game Design is a forum for people in the Knoxville, Tennessee and surrounding areas to share their ideas, show off projects, and discuss current topics in the game development industry. Our group explores the many facets of the game development process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meetup dates at knoxgamedesign.org

Episodios

  • Spring ’22 Game Jam – Knox Game Design, April 2022

    29/04/2022 Duración: 08min

    Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi – https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster

  • Basic 3D Collision – Knox Game Design, March 2022

    23/03/2022 Duración: 21min

    Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →

  • 2D Collision – Knox Game Design, February 2022

    24/02/2022 Duración: 58min

    Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review … Continue reading 2D Collision – Knox Game Design, February 2022 →

  • Dijkstra’s Algorithm – Knox Game Design, January 2022

    25/01/2022 Duración: 35min

    Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra’s Shortest Path Algorithm – https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra’s … Continue reading Dijkstra’s Algorithm – Knox Game Design, January 2022 →

  • Particle Systems in Unity – Knox Game Design, December 2021

    22/12/2021 Duración: 20min

    Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code – https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation – https://docs.unity3d.com/Manual/ParticleSystems.html Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster

  • Stencyl – Knox Game Design, November 2021

    23/11/2021 Duración: 50min

    Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter. Links and Notes Stencyl – https://www.stencyl.com/ Stencyl download archive – http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster

  • Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021

    23/10/2021 Duración: 34min

    This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more. Links and Notes Dark Crossings by Allen – https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared – https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi – https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob – https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster

  • Distributing Your Game – Knox Game Design, September 2021

    21/09/2021 Duración: 22min

    An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – https://developers.kongregate.com/ Newgrounds … Continue reading Distributing Your Game – Knox Game Design, September 2021 →

  • Strategy Guides – Knox Game Design, August 2021

    18/08/2021 Duración: 01h19min

    A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player’s Guide 4-Player Extra Strategy Guide Ninja Gaiden … Continue reading Strategy Guides – Knox Game Design, August 2021 →

  • Adding Sound Effects to Your Game – Knox Game Design, July 2021

    23/07/2021 Duración: 39min

    Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/gamemaker Godot Engine – https://godotengine.org Unreal Engine – https://www.unrealengine.com Pico-8 – https://www.lexaloffle.com/pico-8.php Frick n Frack Games – https://www.fricknfrackgames.com/ … Continue reading Adding Sound Effects to Your Game – Knox Game Design, July 2021 →

  • Sound Effects with BFXR – Knox Game Design, June 2021

    26/06/2021 Duración: 55min

    This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR – https://www.bfxr.net/ SFXR – http://www.drpetter.se/project_sfxr.html Sound Theory by … Continue reading Sound Effects with BFXR – Knox Game Design, June 2021 →

  • Spring ’21 Game Jam Entries – Knox Game Design, May 2021

    12/05/2021 Duración: 35min

    Knox Game Design had two great entries for Spring ’21.  The theme was Deeper and deeper.  Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to … Continue reading Spring ’21 Game Jam Entries – Knox Game Design, May 2021 →

  • Image File Formats – Knox Game Design, April 2021

    19/04/2021 Duración: 01h35min

    Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, compression, lossy vs lossless, and file size.  Demonstration of how to programmatically decode and encode PNG files.  Compatibility of image files with four game … Continue reading Image File Formats – Knox Game Design, April 2021 →

  • Sorting – Knox Game Design, March 2021

    22/03/2021 Duración: 02h06min

    Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – https://github.com/levidsmith/SortingDemos … Continue reading Sorting – Knox Game Design, March 2021 →

  • Mazes – Knox Game Design, February 2021

    23/02/2021 Duración: 01h14min

    How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project in Unity and C# – https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai … Continue reading Mazes – Knox Game Design, February 2021 →

  • Animation in Blender – Knox Game Design, January 2021

    23/01/2021 Duración: 01h14min

    Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to create simple walking and standing animation by adding key frames.  The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →

  • Allegro – Knox Game Design, December 2020

    30/12/2020 Duración: 02h03min

    Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Continue reading Allegro – Knox Game Design, December 2020 →

  • Raspberry Pi Arcade – Knox Game Design, November 2020

    22/11/2020 Duración: 47min

    Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.  Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation … Continue reading Raspberry Pi Arcade – Knox Game Design, November 2020 →

  • Fall ’20 Game Jam Recap – Knox Game Design, October 2020

    24/10/2020 Duración: 34min

    A recap of the Fall ’20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes – https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry – https://ldjam.com/events/ludum-dare/47/circuitus-infinitus … Continue reading Fall ’20 Game Jam Recap – Knox Game Design, October 2020 →

  • MonoGame – Knox Game Design, September 2020

    25/09/2020 Duración: 01h17min

    An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images.  Examples of simple number guessing game and space shooter in MonoGame and C#.  How to convert an … Continue reading MonoGame – Knox Game Design, September 2020 →

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