Sinopsis
Knoxville Game Design is a forum for people in the Knoxville, Tennessee and surrounding areas to share their ideas, show off projects, and discuss current topics in the game development industry. Our group explores the many facets of the game development process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meetup dates at knoxgamedesign.org
Episodios
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Doom Modding – Knox Game Design, December 2023
29/12/2023 Duración: 48minOverview of modding Doom with customized levels and graphics. Links and Notes GZDoom download – https://zdoom.org/downloads Doom World mods – https://www.doomworld.com/idgames/ ModDB mods – https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download – https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions – https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) – https://www.msys2.org/ Doom World Doom editors – https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial – https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 … Continue reading Doom Modding – Knox Game Design, December 2023 →
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Memory Card Game – Knox Game Design, November 2023
29/11/2023 Duración: 45minExplanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster
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Object Oriented GameMaker – Knox Game Design, October 2023
27/10/2023 Duración: 24minPresentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster
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OpCodes – Knox Game Design, September 2023
29/09/2023 Duración: 28minOverview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference – https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes – https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes – https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf Podcast theme music – Ride by Pocketmaster
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Character Encoding – Knox Game Design, August 2023
30/08/2023 Duración: 22minOverview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster
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Parallax – Knox Game Design, July 2023
30/07/2023 Duración: 09minOverview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster
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Grid Based Games – Knox Game Design, June 2023
27/06/2023 Duración: 42minOverview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster
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Spring ’23 Game Jam – Knox Game Design, May 2023
31/05/2023 Duración: 02minKnox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster
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Falling Blocks – Knox Game Design, April 2023
25/04/2023 Duración: 50minWalkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community – visualstudio.microsoft.com/vs/community MonoGame – www.monogame.net Podcast theme music – Ride by Pocketmaster
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Game Engines – Knox Game Design, March 2023
30/03/2023 Duración: 11minOverview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com Scratch – scratch.mit.edu SDL – www.libsdl.org Allegro – liballeg.org MonoGame – www.monogame.net Pygame – pygame.org Pico-8 – www.lexaloffle.com/pico-8.php OpenGL – www.opengl.org Podcast theme music – Ride by Pocketmaster
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SVG Scalable Vector Graphics – Knox Game Design, February 2023
01/03/2023 Duración: 19minHow to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster
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Javascript and HTML Canvas – Knox Game Design, January 2023
25/01/2023 Duración: 56minHow to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla – https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools – https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster
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QBasic IO and Graphics, Knox Game Design, December 2022
23/12/2022 Duración: 52minA look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII character chart – https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes – https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys – https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions – http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic – http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic – http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks … Continue reading QBasic IO and Graphics, Knox Game Design, December 2022 →
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Number Systems – Knox Game Design, November 2022
27/11/2022 Duración: 33minOverview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022
28/10/2022 Duración: 10minKnox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono
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Reading Text Files – Knox Game Design, September 2022
29/09/2022 Duración: 49minExplanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster
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Logo – Knox Game Design, August 2022
29/08/2022 Duración: 35minIntroduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download – http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual – http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial – https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide – https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! – https://snap.berkeley.edu/ Software Coding for Kids, Logo … Continue reading Logo – Knox Game Design, August 2022 →
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Curves – Knox Game Design, July 2022
22/07/2022 Duración: 41minOverview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions … Continue reading Curves – Knox Game Design, July 2022 →
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I-Frames and Stun Lock – Knox Game Design, June 2022
28/06/2022 Duración: 30minOverview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster
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Enemy Behaviors – Knox Game Design, May 2022
28/05/2022 Duración: 51minThis month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and … Continue reading Enemy Behaviors – Knox Game Design, May 2022 →