I've Been Diced!

I’ve Been Diced! episode 66: Combat systems

Informações:

Sinopsis

Our panel discusses combat systems in games — many of which we like, and a few that we don’t like. Air battles that are genuinely exciting, deck-building games that lead to interesting results, the genius of Dune’s commitment mechanic, a defense of hex-and-CRT wargames — all these topics, and many more, in the course of […]