Nice Games Club
"The Stevechievement." Version Control; Art Direction; Console vs. PC Development
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:00:00
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Sinopsis
This week's roundtable episode features a (mostly) silent co-host: Ikaros the official Glitch HQ office doge! While not distracted by adorableness, Martha gives a primer on Git and version control best practices, Stephen leads a discussion on art direction, and Mark tries to understand PC gamers.Feedback FormGLITCHCON Celebrates A Weekend Of Gaming - Troy Strand, Tech {dot} MN Version Control 0:03:58 Martha MegarryProductionToolsGitMartha's Git workshop presentation slides - Martha MegarryA Short History of Git - gitSourceTreeGItKrakenMerging Unity scenes, prefabs and assets with git - David Douglas, Deadly FingersGit for Unity Developers - Alistair Doulin , Game DeveloperGitHubBitbucketHerokuPushing to multiple git repos - Alex ArmstrongCode School: Learn Git - Paolo Perrotta, Code School Art Direction 0:33