Nice Games Club

"Maybe a Zeldo." Enemy AI; Co-op Games; Speedrunning

Informações:

Sinopsis

The clubhouse A/C broke, and it got so hot during the recording of this episode that your nice hosts started to get a little delirious.But before they completely melted down, Mark talked about how Enemy AI can be a great tool for both level design and narrative design, Stephen collaborated on a discussion about co-op games, and Martha shared her excitement about the recently held Summer Games Done Quick speedrunning event.Discuss this episode on Reddit using this thread at r/gamedev!Stephen is on Twitter @leonyx03Some highlights from Mark's VR night!highlight 1highlight 2highlight 3 Enemy AI 0:03:00 Mark LaCroixGame DesignDesign Club - Super Mario Bros: Level 1-1 - How Super Mario Mastered Level Desi… - Extra Credits, YouTubeNobody dies on the first goomba - Sephzilla, Destructoid2007 AiGameDev.com Awards: Technical Innovation in Game AIEnemy design and enemy AI for melee combat systems - Bart Vos