Nice Games Club
"..." Debugging; Silent Protagonists
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:00:00
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Sinopsis
Mark goes over the theory and practice of debugging (in Unity, at least). Ellen gets the gist of it. Stephen considers when a game can benefit from having a silent protagonist, or at least a main character that doesn't say anything. Stay tuned after the outro music for bonus sound effects! Wordplay 2021: Celebrating Writing in Contemporary Games - Hand Eye Society Debugging 0:02:06 Mark LaCroix Programming Working in the Inspector: Toggling Debug Mode - Unity Silent Protagonists 0:43:58 Stephen McGregor Game Design Narrative