Nice Games Club
Nice Games Jam: “Buttons and Triggers and Sticks, Oh My!”
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:54:46
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Sinopsis
This week's episode is sponsored by Codecks, the project management tool for game developers, by game developers! Sign up for free at http://codecks.io/nicegamesclub to let them know we sent you! It's another Nice Games Jam! This time, our boyfriend Dylan sent in a particularly interesting challenge, asking your nice hosts to design a game where the player's load-out impacts the game's controls. After an aborted attempt to make it into a game consisting of physical props, we came up with a very strange concept for a video game where you equip and battle a bunch of different controllers as if they were Pokémon or something! "Buttons and Triggers and Sticks, Oh My!" (Prototype) In this game, you control a "battlebot" vehicle that you configure using equipment and weapons that are auctioned off between players before the match. The twist is that your bot is a vehicle shaped like the actual controller you play the game with, and its capabilities are determined by the physical configuration of the input eleme