Nice Games Club
“In situ.” Rumble; Making Games for Spaces
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 1:11:26
- Mas informaciones
Informações:
Sinopsis
This week's episode is sponsored by Codecks, the project management tool for game developers, by game developers! Visit http://codecks.io/nicegamesclub to let them know we sent you! It's still Wednesday in the clubhouse, which means an extra-long meta section where your nice hosts discuss showing off games at the recent 2DCon convention, Martha maturing both as a person and a culture, and what it feels like to have your words translated into Japanese. Oh, and we talk about designing rumble for your game, and close out the show with a great discussion about making games designed for unique spaces, including perhaps a preview of a future Nice Games Jam. Meta Widget Satchel in being translated into Japanese! Neat! Adobe's page about Source Han Serif, one of thier open-source CJK fonts. Source Han Sans on GitHub! Martha and Mark both missed TypeCon! [0:21:27] Rumble Sony's first rumble controller was the PlayStation Dual Analog Controller (in Japan, anyway!) and nearly beat Nintendo's Rumble Pak