Art And Science Punks

Episode 19: Game Design for Teamwork and Hustle

Informações:

Sinopsis

In this episode of Art and Science Punks, Kate and Rob discuss using game design as a way to give ourselves feedback on our own tasks, goals, and when we're coaching our kids. That's an experiment we call "teamwork and hustle" or "let's try this to see if this makes our morning routine suck less". As we do, we wrap up the show with an art pick and science pick of things we've found fun and useful. Related Links and Resources Yar's Revenge for Atari 2600 (http://2600online.com/yarsrevenge.html) Street Fighter II Arcade (https://www.arcade-museum.com/game_detail.php?game_id=9814) Reality is Broken - Why Games Make Us Better and How They Can Change the World by Jane McGonigal (https://books.google.com/books/about/Reality_Is_Broken.html?id=yiOtN_kDJZgC) Typing of the Dead (http://store.steampowered.com/app/246580/) David Cameron's nudge unit wants you to make better choices | WIRED UK (http://www.wired.co.uk/article/david-cameron-behavioural-insights-team) Omnifocus (https://www.omnigroup.com/omnifocus) Epic Win