The Iphreaks Show
iPS 250: iOS Architecture at Scale with Parveen Kaler
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:40:42
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Sinopsis
Panel: Jaim ZuberGui Rambo In today’s episode, the iPhreaks panel talks to Parveen Kaler about iOS architecture at scale. Parveen has been doing mobile development, specifically iOS development, for almost 10 years now, and he previously used to work in the video games industry. They talk about the difference between scale when it comes to dollars and revenue, the pull request process, and what good architecture at scale is. They also touch on creating uniform views, object mappers, and more! In particular, we dive pretty deep on: Parveen IntroUsed to work with PSP video game developmentiOS Architecture At Scale - types of scaleHis talk at AltConfIs there a difference scale w/ dollars and scale /w customers?What are major differences from coming from a large company?Do you run into issues with many customers?Pull Requests and Release TrainRelease ManagerWhat is good architecture at scale?Definition of good architectureThree things lead to good architectureWhat are coding style differences?You want to uni