Sinopsis
Stop, Hack, and Roll is a podcast about pushing pen and paper games to their limits.
Episodios
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Reflecting on a Fiasco
27/06/2017 Duración: 58minIn this episode Brandon and James talk about the Fiasco, the game they agreed to prep for, as well as Reflections, the game James read by accident. Then in a twist ending, James plans for a topic without telling Brandon anything. This is a good one.Games mentions in this episode:ReflectionsFiascoTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comJoin our discord at Discord.StopHackandRoll.comMusic for the show is:There It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Encouraging Incentivization
13/06/2017 Duración: 58minIn this episode Brandon and James chat about incentive structures in games. James proposes a taxonomy for mechanical incentives and Brandon, a trained behaviorist, pokes a lot of holes in that theory. They come around to a solid conclusion.NotesHereis the original Incentives Reddit thread James was reading.Between when we recorded and when these notes were written Reddit user FreeXenon write ahelpful summaryof the Fate Point economy and some guidelines.Games mentions in this episode:Apocalypse WorldFate CoreMasks: A New GenerationUrban ShadowsDungeon WorldTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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The Show: The Game
30/05/2017 Duración: 01h10minIn this episode Brandon and James follow up the previous episode by talking about James’s new mission: create a tv show creation game - tentatively called “CW The Show The Game”. They walk through the work James did in the last two weeks and develop the game even further.NotesWe can announce now that Brandon is going to be working withMagpie Gamesto produce an ashcan copy of his game: Pasión de las Pasiones. More news on this to come.Tweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comIf you want to support our show, joinDiscordcommunity for more game design conversations.If you want to support our show financially, we are onPatreonWe make this podcast with the support of Patreon backers like Stephen Mitchell, Rob Harvey, Blake Ryan, Vi Brower, Declan Chadbourne, Ryan, Troy Pichelman, Riverhouse Games, Randy Lubin, Niq Clark, Robert Kosek, and Rob Abrazado.Music for the show isThere It Is Kevin MacLeod (incompetech.com)Lice
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Spectator Sport
16/05/2017 Duración: 46minIn this episode Brandon and James talk about if we really need to have random number generators as a resolution mechanic. Could you replace dice with a live studio audience? James accidentally stumbles backwards into a table larp with an audience ratings mechanic.Games mentions in this episode:Apocalypse WorldDreadNumeneraTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comEmailJames@StopHackandRoll.comorBrandon@StopHackandRoll.comJoin the discussion inour DiscordWe make this podcast with the support of Patreon backers likeStephen Mitchell, Rob Harvey, Declan Chadbourne, Riverhouse Games, Ryan, Troy Pichelman, Robert Kosek, Rob Abrazado, Blake Ryan, Vi Brower, and Niq Clark.If you’d like to help support this show and future shows check us out atPatreon.com/stophackandrollMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licen
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A Very Special Module
02/05/2017 Duración: 01h03minIn this episode Brandon and James talk about how modules and other self contained game content can still be useful in the narrative game scene. They talk about updating your old D&D modules and to play in Dungeon World. In the later half of the show they make a game module for Masks to help you play a Very Special episode.NotesThe module we make is designed to emulate a Very Special episode of a cartoon or comic book. If you are uncomfortable with discussions of drug use, we suggest skipping from about 39 minutes in until about 59 minutes in.Games mentions in this episode:Fate Core Lasers and FeelingsMasks: A New GenerationUrban ShadowsDungeon WorldTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comJoin the conversations in our Discord at tinyurl.com/SHRDiscordWe make this podcast with the support of Patreon backers like Rob Harvey, Blake Ryan, Vi Brower, Stephen Mitchel, Declan Chadbourne, Ryan, Troy Pichelman, Riverh
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Reading with Hacking in Mind
18/04/2017 Duración: 56minIn this episode Brandon and James talk about reading new and old games in a way that helps to unmask design choices. James has been reading Cypher and taking notes on how he reads games for the first time knowing that he’ll want to come back and hack the system. Brandon has been contemplating what mechanics he could borrow for his game. NotesWe mention our friend Troy and Darcy. Check out their fantastic Cypher Speak podcastGames mentions in this episode: Hot Guys Making OutDungeons and DragonsUrban ShadowsDungeon World7th Sea Night's Black AgentsTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comWe make this podcast with the support of Patreon backers like Rob Harvey, Blake Ryan, Vi Brower, Stephen Mitchel, Declan Chadbourne, Ryan, Troy Pichelman, Riverhouse Games, Nic Clark, Robert Kosek, Rob AbrazadoIf you’d like to help support this show and future shows check us out at Patreon.com/stophackandrollMusic for the show isT
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Rethinking Fantasy Races
04/04/2017 Duración: 59minIn this episode Brandon and James dig into an old world building conversation they had while trying to extract a moral from it. Reskinning is hacking and thoughtful reskinning can help lead to cool plot hooks, character drama, and maybe even mechanics.Notes Single Biome Planet TropeResourcesOriginal conversation documentTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comWe make this podcast with the support of Patreon backers like Rob Harvey, Declan Chadbourne, Blake Ryan, Evan Brower, Stephen Mitchell, Riverhouse Games, Ryan, Troy Pichelman, Nic Clark, Robert Kosek, and Rob AbrazadoIf you’d like to help support this show and future shows check us out at Patreon.com/stophackandrollMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Bacon and Bathrobes
21/03/2017 Duración: 01h49minIn this episode Brandon and James are joined by John Adamus of game editing, panel-talking, Noir World-creating fame. We’ve been meaning to come back around to talk about how to hack genre into a game system and the release of the Noir World Kickstarter seems as good a time as any. John walks us through his process and oh yeah this episode is almost 2 hours long.NotesFollow John Adamus on Twitter@Awesome_JohnFollow Noir World on Twitter@NoirWorldRPGBack the Noir World Kickstarter!Games mentions in this episode:Masks: A New GenerationNoir WorldTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comWe make this podcast with the support of Patreon backers likeTroy Pichelman, Robert Kosek, Rob Abrazado, Stephen Mitchell, Rob Harvey, Evan Brower, Riverhouse Games, Declan Chadbourne, Blake Ryan, Ryan, Nic Clark.Music for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 License
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Gotta Go Fast
07/03/2017 Duración: 01h04minIn this episode Brandon and James take their foot off the breaks and shift into overdrive. Starting only with what they had worked out in episode 18 for their racing game they work through the framework for a game that might just might be able to play Speed Racer AND The Fast and the Furious. Buckle up and hold on tight.Games mentions in this episode:HeadspaceMasks: A New GenerationMisspent YouthDogs in the VineyardShinobigamiWorld Wide WrestlingTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comWe make this podcast with the support of Patreon backers like Rob Harvey, Blake Ryan, Evan Brower, Stephen Mitchell, Declan Chadbourne, Ryan, Troy Pichelman, Riverhouse Games, Nic Clark, Robert Kosek, Rob AbrazadoIf you’d like to help support this show and future shows check us out at Patreon.com/stophackandrollMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licens
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Hack to the Future
21/02/2017In this episode Brandon and James make a lot of corny flashback jokes. They also talk about adding flashbacks, montages, and time leaps into your games. These common cinematic elements are often overlooked in tabletop games so Brandon and James explore how you could use them, either as a pure narrative device or as a game mechanic.Games mentions in this episode:Apocalypse WorldBlades in the DarkDungeons and DragonsDogs in the VineyardFate CoreMasks: A New GenerationMicroscope Night's Black AgentsOne Last JobReflectionsUndyingTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comWe make this podcast with the support of Patreon backers like: Rob Abrazado, Evan Brower, Declan Chadbourne, Riverhouse Games, Rob Harvey, Robert Kosek, Stephen Mitchell, Clark Nicholas, Troy Pichelman, and Ryan.Music for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecomm
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Narrative Controllers
07/02/2017 Duración: 01h02minIn this episode Brandon and James talk about dice mechanics and the narrative role mechanics play in a game. They also chat about talking with folks on the Discord and how they can talk about how the first couple weeks of the Stop, Hack, and Roll Patreon has gone. (Hint: Amazing!!)Games mentions in this episodeApocalypse WorldFate CoreNoir World on Twitter7th SeaEdge of the EmpireTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out at StopHackandRoll.comWe make this podcast with the support of Patreon backers like:Rob Harvey, Declan Chadbourne, Riverhouse Games, Troy Pichelman, Robert Kosek, and Rob Abrazado.Music for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Stunt, Hack, and Move
24/01/2017 Duración: 01h04minIn this episode Brandon and James discuss small hacks to cover some listener prompts; moves for everyday tasks, handling larger conflicts around characters, playing Fate using PbtA rules, and running a chase. They also spend a surprising amount of time discussing Speed Racer or The Fast and the Furious, but neither of them are sure which one.NotesOurPatreonhas launched!Come chat with us on ourDiscord!Games mentions in this episode:Apocalypse WorldFate CoreDogs in the Vineyard7th SeaMasks: A New GenerationTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Health and Death
10/01/2017 Duración: 01h06minEpisode 17 - Health and DeathIn this episode Brandon and James discuss systems of health in games, the purpose of death in narratives, and a whole lot of genre bacon. Also, systems with exceptionally cool ways to handle death and how to make sure that death advances plots instead of stopping them.NotesGames mentions in this episode:7th SeaUrban ShadowsDungeon WorldGrim WorldCartelFate CoreGumshoe Pasión de las PasionesTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Gateway Gaming
13/12/2016 Duración: 58minIn this episode Brandon and James are joined by their future co-host to talk about bringing friends new and old into the hobby. They also talk some business stuff and introduce Elsbeth in the context of an upcoming spin off podcast!A note for anyone not actually listening: Stop, Hack, and Roll will be taking a holiday break. We will return to our normal schedule Tuesday, January 10th.NotesFollow news about Pasión de las Pasiones on Google+Games mentions in this episode:Dungeons and DragonsDreadFate Urban ShadowsDr. Magnet HandsExtraordinary Adventures of Baron MunchausenWerewolfBetrayal at House on the Hill Resistance/AvalonSettlers of CatanTweet at Elsbeth @thecatonthewallTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Gotta Hack ‘em All!
01/12/2016 Duración: 57minWith a fresh Pokemon craze sweeping the internet, Brandon and James put on their professor coats and talk playing Pokemon as a tabletop game.Games mentions in this episode:Apocalypse WorldPokemon TabletopChuubo’s Marvelous Wish-Granting Engine by Jenna MoranFate CoreHeroineTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Notice: Data Cap Delay
29/11/2016 Duración: 01minDue to the way our upload limits cap out and the fact that this November has 5 Tuesdays there wont be an episode today. We're pushing our episode back to Thursday December 1st which is when our upload cap refreshes. We recorded a hilariously fun episode about playing Pokemon as a tabletop RPG.As James explained in the video, if you need something to do between now and Thursday, we recommend checking out Dan Ender's GamesGiving project. James is making a microgame about dancing dinosaurs. It's for a great cause.See you Thursday!Don't forget to Stop Hack and Roll.Tweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Stop, Hack, and Modify
15/11/2016 Duración: 54minIn this episode Brandon and James go to Metatopia! They talk about playtesting games, everything they learned from panels, and oh yeah Meg from the Modifier podcast joins them!NotesThe list of games we talk about in this episode is really too long to include. Here is the link to the entireMetatopia 2016 Schedule. Check out all the wonderful games and designers new and old.Check out Meg and her podcast ModifierTweet her at @modifierpodcast or @meglishTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Playtesting the Future
01/11/2016 Duración: 53minIn this episode Brandon and James revisit Pasión de los Pasiónes and chat about getting a game ready to bring to a con for playtesting. They also do a state of the podcast and talk a little about future plans.NotesMetatopia!Tweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comFind information about all our games atStopHackandRoll.com/GamesMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Sunk Costs 102
18/10/2016 Duración: 58minIn this episode Brandon and James discuss the secret game James has been working on. They’ll talk about when to hack and when to walk away from a system even if you’ve put a lot of time into it and it really hurts because you’ve written so much and it just isn’t working and I’m not bitter you’re bitter.Join us at Metatopia on November 3rd through 6th in Morristown, New Jersey. We’ll be playtesting Pasión de los Pasiónes. We’re also doing a panel with Meghan Dornbrock of the Modifier Podcast on Saturday at 10:00AM called “Hacking Games For Fun and Profit.” (D050)Games mentions in this episode:Apocalypse WorldMasksNoir World Urban Shadows FateGumshoeTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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A Thousand and One Friends
04/10/2016 Duración: 50minIn this episode Brandon and James resume the discussion of abnormal numbers of players at the table with a talk on large groups of players. We discuss multiple groups, multiple GMs, and other configurations for fitting more people at the table.Games mentions in this episode:Noir WorldPasion de los PasionesD&DUrban ShadowsDungeon WorldThe Doomed PilgrimSerenity RPGTweet at us @StopHackandRoll or use #SHRpodFor more information about the podcast or either of the hosts check us out atStopHackandRoll.comMusic for the show isThere It Is Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/