Antic The Atari 8-bit Podcast

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 535:37:18
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Sinopsis

Retrocomputing podcast about the Atari 8-bit line of personal computers

Episodios

  • ANTIC Episode 86 - Tangents

    05/03/2022 Duración: 01h05min

    ANTIC Episode 86 - Tangents In this episode of ANTIC The Atari 8-Bit Computer Podcast… the BASIC 10-liners contest and the AtariAge High Score Club contest are on like Donkey Kong, new software and hardware is available for our favorite machine, K continues his archiving work, and we go off on several tangents READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  Links for Items Mentioned in Show: What we’ve been up to Kay’s 2021 wrap-up - https://www.patreon.com/posts/kays-2021-wrap-60367090  Current Notes (and other Atari magazines) collection at Internet Archive - https://docs.google.com/spreadsheets/d/1RkznDDlOL2O_K-RrbkajIuo6DvYof6Ajrn7j9NTcoDM/edit?usp=sharing  OHAUG disks - https://atariage.com/forums/topic/331816-digitized-ol-hackers-atari-u

  • ANTIC Episode 85 - Surprise Roundtable

    25/01/2022 Duración: 01h17min

    ANTIC Episode 85 - Surprise Roundtable In this episode of ANTIC The Atari 8-Bit Computer Podcast...we have a surprise roundtable with guests Nir Dary, Jason Moore, Corey Koltz, and Bill Kendrick where we discuss numerous Atari 8-bit topics! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  Links for Items Mentioned in Show: Youtube interviews: https://www.youtube.com/c/KaySavetz  Tracy Cullinan’s Glutton: https://twitter.com/KaySavetz/status/1482204397903904768?s=20  New Atari FB group - Atari 8-bit Trader - https://www.facebook.com/groups/1573723729649614/  SIO2MIDI - https://thebrewingacademy.com/products/midi-for-your-atari-8-bit-400-800-xl-xe-xel-xld  Happy Drive - https://en.wikipedia.org/wiki/Happy_drives#Happy_Computers  Speedy 1050 -  h

  • ANTIC Episode 84 - Atari Resolutions for the New Year

    27/12/2021 Duración: 01h06min

    ANTIC Episode 84 - Atari Resolutions for the New Year In this episode of ANTIC The Atari 8-Bit Computer Podcast...we each talk about our top Atari resolution for 2022 (although maybe not the type of resolution you were thinking), and discuss all the Atari news we could find for December, 2021. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Kay finished getting interviews into youtube (https://www.youtube.com/c/KaySavetz)  Scanned material from Dan Kramer:  Atari 2700 https://archive.org/details/atari-2700-rc-stella  Atari Cosmos: https://archive.org/details/atari-cosmos  Atari 810 side board https://archive.org/details/atari-810-side-board-schematic  Atari 800XL SECAM (Rose) https://archive.org/details/atari-800xl-secam 

  • ANTIC Interview 430 - Tim Huntington: Krazy Kopter, Fire Chief, Adventures of Robin Hood

    26/12/2021 Duración: 30min

    Tim Huntington: Krazy Kopter, Fire Chief, Adventures of Robin Hood Tim Huntington was an Atari game developer based in the United Kingdom. He programmed Krazy Kopter, The Adventures of Robin Hood, and Fire Chief, which were published by English Software; and Despatch Rider, which was published by Mastertronic. This interview took place on December 23, 2021. Video version of this interview Tim's segment on Look North West UK TV AtariMania's list of Tim's games Tim on Twitter Tim on Instagram

  • ANTIC Episode 83 - The Dog Ate It

    06/12/2021 Duración: 01h08min

    ANTIC Episode 83 - The Dog Ate It In this episode of ANTIC The Atari 8-Bit Computer Podcast...Kay forgets to wear his ANTIC t-shirt, we all have new members of the family (and Brad’s eats everything in sight), Kay goes crazy scanning Atari magazines, and we have lots of listener feedback. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Atari Interface (was there a July 1991 issue?) https://archive.org/details/Atari_Interface_1989-11  https://archive.org/details/Atari_Interface_1989-08  https://archive.org/details/Atari_Interface_1989-07  Atari Interface Magazine - The Complete Collection" - 2,350-page PDF  - https://archive.org/details/atari-interface-complete-collection  The Advanced Home Computer course  https://arch

  • ANTIC Interview 429 - Jack Verson: Action Quest, Ghost Encounters, Journey to the Planets, Gyruss

    04/12/2021 Duración: 31min

    Jack Verson was the founder of JV Software, where he programmed and published several games for the Atari 8-bit computers: Action Quest, Ghost Encounters, and Journey to the Planets. Roklan Software repackaged Action Quest and Ghost Encounters into a single game, titled Castle Hassle. As part of On-Time Software, Jack programmed the Atari versions of Gyruss, James Bond 007, and perhaps other games, published by Parker Brothers. He ported the Atari 8-bit version of Joust to the Commodore 64. As Applied Systems Engineering, he programmed Time Tunnel for Commodore 64. This interview took place on December 2, 2021. AtariMania's list of Jack's software James Bond 007 Gyruss Journey to the Planets version differences and bugs Larry Kalpan thanks Jack in the manual for 2600 Activision Bridge Time Tunnel for Commodore 64 Jack's company, CDOAN  Mark Benioff review of Action Quest Popeye "V1" for Commodore discovered Verson quoted in Compute! "How the Pros Write Computer Games"

  • ANTIC Episode 82 - FujiNet to Take Over the World!

    29/10/2021 Duración: 01h43min

    ANTIC Episode 82 -  FujiNet to Take Over the World! In this episode of ANTIC The Atari 8-Bit Computer Podcast...we have special guest Thom Cherryhomes who tells us why FujiNet is aiming to take over the world, we discuss the recent VCF Midwest and VCF East, and of course tell you everything going on in the world of Atari. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Thom’s talk about programming FujiNet at VCF East: https://youtu.be/A9jflXkSef4  Byte All Atari Articles - inspired by Allan Bushman's Computer Shopper All Atari - https://archive.org/details/byte-magazine-atari-articles  Dan Kramer engineering notebook from his time at Atari - https://archive.org/details/dan-kramer-atari-engineering-notebook  VCF East video

  • ANTIC Interview 428 - Dave Johnson: Demon Attack, Atlantis; APX Lookahead; Atari Personal Financial Management System

    23/10/2021 Duración: 01h52s

    Dave Johnson: Demon Attack, Atlantis; APX Lookahead; Personal Financial Management Dave Johnson programmed software for the little-known Interact Model One computer, and later worked as  a programmer for Atari, where he created the game Lookahead, which was published by Atari Program Exchange. Lookahead is a fun little strategy board game that you can play against the computer or another human. We think Dave Johnson programmed the Atari Personal Financial Management System, a slick-looking but buggy home finance package that Atari kept delaying, finally released a year late, then quickly discontinued. Read Bill Lange's blog post for the full story about that program. After Atari, Dave worked at Imagic, where he programmed the Atari 8-bit versions of the games Demon Attack and Atlantis. There, he also created the game Quick Step! for the Atari 2600. This interview took place on October 12, 2021. A video version is also available. AtariMania's list of Dave's Atari 8-bit games Play or download Lookahead

  • ANTIC Interview 427 - Margaret (Akin) Guilbault, Atari Camper

    17/10/2021 Duración: 17min

    Margaret (Akin) Guilbault, Atari Camper Margaret Akin was one of the children who attended Atari's computer camps, and one of the kids who was featured in The Magic Room, Atari's movie about the camps. Her name is now Margaret Guilbault. Atari ran its summer camps from 1982 through 1984 at several locations around the United States. That first year, Atari commissioned a film about its summer camps, which was filmed at the San Diego location. Margaret attended Atari camp that first year in San Diego, then again in 1983 the Minnesota location. It turns out Margaret's first year at a computer camp was in 1981, the summer before Atari's first camps. Her first computer camp experience was at Zaca Lake -- near Santa Barbara, California -- hosted by a company called Computer Camp Inc., which used Atari computers. I talked with Margaret about her experiences at those camps, and taking part in the filming of The Magic Room, on September 12, 2021. You can watch The Magic room at YouTube and Internet Archive. In pr

  • ANTIC Interview 426 - Eric Podietz, Interactive Picture Systems

    18/09/2021 Duración: 51min

    Eric Podietz, Interactive Picture Systems Eric Podietz was co-founder of Interactive Picture Systems, a company that created software for 8-bit computers from 1982 through 1984. The company's first program was PAINT! for the Atari 8-bits, which was developed at the Superboots software development lab located at the Capital Children's Museum in Washington, D.C.. PAINT! was first published by Reston then by Atari. Their next program was Movie Maker, an animation program. Next came three educational titles published by Spinnaker Software: Trains, a business simulation; Grandma's House, a digital dollhouse; and Aerobics, a fitness program. The company also created Operation Frog, simulated frog dissection software for the Apple II and Commodore 64. This interview took place on September 9, 2021. In it, we discuss Guy Nouri, Ann Lewin-Benham, and Bill Bowman, whom I have previously interviewed. After the interview, Eric sent me the source code for his early Apple II program Painter Power, which I scanned and u

  • ANTIC Episode 81 - Too Much Commodore

    05/09/2021 Duración: 01h25min

    ANTIC Episode 81 -  Too Much Commodore In this episode of ANTIC The Atari 8-Bit Computer Podcast… we wax philosophical about Raspberry Pi upgrades for the Atari, discuss the drama that was the Atari fest of the past, and talk WAY too much Commodore! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Atari8BitBot - https://twitter.com/atari8bitbot  The Magic Room - 18-minute version https://youtu.be/Cs7jnOlNl9Y  (K’s tweets about it: https://twitter.com/KaySavetz/status/1429130503622336514?s=20 ) New old Bits & Bytes pictures - https://twitter.com/KaySavetz/status/1422715900805869571?s=20  VCFSE 8.0 was a success! - https://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/  576NUC+ -  https://th

  • ANTIC Interview 425 - Jeffrey Sarnoff, Atari Research Group

    04/09/2021 Duración: 34min

    Jeffrey Sarnoff, Atari Research Group   Jeffrey Sarnoff started at Atari in the home computer division in 1981 as a software architect, where he worked on a 3-D graphics library. The next year he moved to Atari's Research Group, under Alan Kay, where he worked on a holographic animation system and a 4-dimensional strategy game. This interview took place on August 25, 2021.

  • ANTIC Interview 424 - Atari at the Science Fair: Mark Knutsen, Star Cluster

    28/08/2021 Duración: 41min

    Atari at the Science Fair: Mark Knutsen, Star Cluster   This is the third in a series of interviews called "Atari at the Science Fair" where I talk with people who used Atari 8-bit computers to create projects and enter them in science fairs. Today's interview is with Mark Knutsen, who wrote a star cluster simulation in the Forth programming language for his high school science fair. I found this blurb in the July 1986 edition of the Jersey Atari Computer Group newsletter: "June meeting highlights ... Mark Knutsen showed us his Star Cluster program in Forth that won a science fair prize for him. Mark’s program demonstrates the interaction of four stars in two planes. Mark also discussed Forth in general." This interview took place on August 21, 2021. If you'd like to see our talking heads — and the visuals of his program running — a video version of this interview is available at YouTube and Internet Archive. Mark has shared his program and the source code: those links are in the show notes. This interv

  • ANTIC Interview 423 - Tom Halfhill discusses Charles Brannon and SpeedScript

    07/08/2021 Duración: 01h05min

    Tom Halfhill discusses Charles Brannon and SpeedScript Charles Brannon was program editor at Compute! Publications from 1980 until 1986. He wrote and edited articles for Compute! Magazine and Compute!'s Gazette. His Linkedin profile says that his "primary responsibility was crafting BASIC and assembly language software creations. Secondary was managing other young programmers." Charles' wrote and ported many type-in programs for the Atari 8-bit and other computers. His Atari programs included FontMaker, a character set editor and The Atari Wedge, for adding commands To Atari BASIC. His most popular and well-known program was SpeedScript, an assembly language word processor that was available first for the Commodore 64 in the March 1985 issue. In subsequent issues -- one month after another -- versions were published for VIC-20, then the Atari 8-bits, then the Apple II. Each version was a type-in listing that -- after excruciating hours of careful entry -- would build a powerful, functional word processor. C

  • ANTIC Interview 422 - Donald Dixon, Robotics R&D at Atari Research

    31/07/2021 Duración: 01h14min

    Donald Dixon, Robotics R&D at Atari Research Donald Dixon worked at Atari Research from 1983 through 1984, under Dr, Alan Kay. There, he worked in robotics research and development, working on a robotic wheelchair. After Atari, Donald worked at Axlon, Nolan Bushnell's toys and consumer robotics company; and Worlds of Wonder, the company most famous for the animatronic bear toy, Teddy Ruxpin. This interview took place on July 27, 2021. Don's web site ANTIC Interview 11 - David Small ANTIC 2013 Chris Crawford interview ANTIC Interview 420 - Brenda Laurel, Atari Research ANTIC Interview 421 - Jim Leiterman, Atari Research Group Video version of this interview 

  • ANTIC Episode 80 - Atari Dunking Booth

    25/07/2021 Duración: 01h12min

    ANTIC Episode 80 -  Atari Dunking Booth In this episode of ANTIC The Atari 8-Bit Computer Podcast… we discuss the exciting progress being made around the 576NUC+ project, all of the great new Atari projects from the mind of Jason Moore, Kay’s awesome series of recent interviews, and we dunk your minds in the deep booth that is Atari news! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  Intro Atari Ad Slicks, Line Art, Radio Scripts 1983-07-13 - https://archive.org/details/Atari_Ad_Slicks_Line_Art_Radio_Scripts_1983-07-13  What We’ve Been Up To “How I accidentally archived hundreds of Apple II source code floppies” by Kay at KFest 2021 - https://www.youtube.com/watch?v=XFa75CqJw_4  https://archive.org/details/TheMagicRoomDocuments - (https://tw

  • ANTIC Interview 421 - Jim Leiterman, Atari Research Group

    24/07/2021 Duración: 44min

    Jim Leiterman, Atari Research Group Jim Leiterman worked at Atari from April 1982 through March 1984 in the research group, under Alan Kay. His various projects included software for Project Puffer, an exercise bike peripheral for the Atari 800; an 8-player Hammurabi game; and an unreleased port of the game Warlords. He created a symbolic disassembler, which he used to port the game Kangaroo from Atari 5200 to the Atari 800. That version of Kangaroo was released by Atari Program Exchange, in the fall 1983 catalog. Prior to Atari, Jim was a programmer at Horizon Simulations, where he worked on Shadow Hawk One, "a futuristic game of spacefaring piracy." This interview took place on July 12, 2021. Be sure to check out Jim's web site where he has posted some photos of the hardware and software that we discussed. This interview at YouTube Jim's Atari page Jim's games at AtariMania "Atari nearly introduced the world to fitness gaming 30 years ago" in Washington Post AtariProtos on Tumbleweeds Horizons S

  • ANTIC Interview 420 - Brenda Laurel, Atari Research

    17/07/2021 Duración: 55min

    Brenda Laurel, Atari Research Dr. Brenda Laurel worked at Atari from 1980 through 1984. She began as software specialist for educational applications then soon became manager of software strategy for the home computer division. In mid-1982, she joined Atari Corporate Research at the Sunnyvale research laboratory, where she worked with Alan Kay. After Atari, she worked at Activision as director of software development. Later she founded Purple Moon, a software company focused on creating games for young girls; and co-founded Telepresence Research, a company focused on first-person media and virtual reality. This interview took place on July 15, 2021. Check the show notes for links to articles she wrote for Atari Connection magazine; her doctoral dissertation, "Toward the Design of a Computer-Based Interactive Fantasy System"; scans of memos on the subject of interactive fantasy that she wrote while at Atari Research; and more. Brenda's web site Brenda's dissertation — Toward the Design of a Computer-Base

  • ANTIC Episode 79 - Basically MyTek and Nir

    29/06/2021 Duración: 01h16min

    ANTIC Episode 79 -  Basically MyTek and Nir In this episode of ANTIC The Atari 8-Bit Computer Podcast… we discuss all the great work that MyTek is doing with Atari hardware (including the 576NUC), Nir Dary surprises all of the hosts with (late/early) Christmas (or birthday) Atari gifts, and Randy gets unmercifully teased about his overuse of the word “basically”. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  What We’ve Been Up To Magic Dump! - http://atariprojects.org/2019/02/12/dump-your-atari-computer-screen-to-printer-or-disk-10-15-mins/  CircuitScribe - https://circuitscribe.com/  Monkey Wrench II - http://www.atarimania.com/utility-atari-400-800-xl-xe-monkey-wrench-ii_17608.html  News  MyTek’s 576NUC+ and internal FujiNet!! - https://

  • ANTIC Interview 419 - Bob Elfstrom, The Magic Room

    26/06/2021 Duración: 44min

    Bob Elfstrom, The Magic Room Interview and research by Kay Savetz. From 1982 through 1984, Atari ran summer computer camps at several locations around the United States. I covered the Atari camps extensively in a special episode in 2015. Now it's summer 2021, and we're going back to camp! That first year of the computer camps, in 1982, Atari commissioned a film about its summer camps, about the kids and teachers who were there, about the process of learning about computers, about kids challenging themselves, and about making friends at summer camp. Atari commissioned filmmaker Bob Elfstrom and his partner Lucy Hilmer to make the film. They shot the 26-minute film at the University of California, San Diego campus in 1982. It would be titled The Magic Room and was released the next year. There are many scenes in the computer lab: we see close-ups of kids concentrating, thinking about the logic of their programming projects. Their faces light up as they solve their problem. There’s an adorable scene with a

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